Personal note: in that last linked article, they compared BG3 vs SF to Disco Elysium vs Outer Worlds, and I think this is hilariously just showing how much this is about their predilection for narrative-core games.
I like Disco Elysium. I like BG3. They are much better narrative RPGs. I also feel absolutely no desire to go back and replay them.
I go back to Outer Worlds and Starfield. They are much better open world RPGs.
Like, chill PCG. It’s a good game, enjoyed by lots of people. If your staff is more into narrative-core RPGs with linear progression, that’s cool, but you don’t need to demonize Starfield to enjoy BG3. The worst Bethesda game? Worse than '76? Come on.
I have a mental hangup with the very real dread of when hosted multiplayer games die, that all the time and effort I have spent, and all the things I’ve built, will just suddenly disappear. It’s why I run a private G17 Mabinogi server on my pc, rather than playing online.
You start with an area that was destroyed by humans (and capitalism), and have to basically revive the ecosystem, and then remove all your buildings and leave.
There are also games like Stranded: Alien Dawn (which is sort of a mashup of Kenshi and Rimworld) where you are not supposed to be growing, you are supposed to either reach an equilibrium and live there sustainably, or escape/ leave.
Note that ToS are not legally binding in any way, it just means they reserve the right to deny you use of their service for doing so. They probably cannot (and have not tried) to sue anyone for commercial training use of their models.
Make sure to also give the Freestar Rangers and UC Vanguard mission lines a try; they are both long and excellent: FSC Rangers is a love-letter to Spaghetti Westerns, and Vanguards line is a mini-Starship Troopers.
don’t know where you got that idea, but 16gb of ddr3 can be gotten easily for $30, as where 16gb of ddr5 is going to run you $100 minimum (talking retail prices, obv)
As a very committed SC backer, I do not think that quote was directed at SC, I think that was just an honest assessment of the amount of work that handcrafted planets would have taken.
I played from 5 pm yesterday at release until 5 am today, and I literally encountered one single bug, which was that I managed to get a big enemy’s pathing hung up on a rock, so I could kill it.
You can use “fly up and hit it with a sword” for 95% of AC6.
That is not “AC” in the traditional sense, and while obviously FROM can make whatever game they want, it’s disappointing to me that they turned it into Sekirobot, but with shorter and less interesting maps, and basically no lore.
As to why I thought it was a return to OG form, as I mentioned in my response to OP, I read multiple reviews which said it did exactly that. That’s not FROM’s fault, but it does suck.
You misunderstood OP; there should not be one correct build to beat a given boss, there should be many possible viable builds, that all require different strategies and tactics because they have tangible trade-offs and don’t all work for different enemies or maps.
“Use a gun and dodge well” or “use the sword and dodge well” is removing that planning and adaptation towards your own AC’s requirements.
Yes, and that is not AC. There is not one correct weapon for the job, there should be many different combinations of tactics, weapons, movement styles, etc. The build didn’t matter, because “the sword can kill everything” is not a “build”, but it’s true in AC6.
Want to one-shot the giant mechs at the expense of agility to handle small ones? Turn your AC into a massive lumbering build with a stupid-big cannon. Want to snipe stuff from halfway across the map, in exchange for a 20-second reload? Or make your AC able to fly for minutes on end, at the expense of only having a lightweight shotgun and blade, and barely any armor? No problem.
You could do those and tons more, and they all have trade-offs, and none of them work for every mission. That is AC.
There is no variance here, it’s all just Dark Souls-like dodge-fighting. You could keep the same build from mission 1 and beat the game, and that’s not “difficulty” in the AC sense.