sugar_in_your_tea

@sugar_in_your_tea@sh.itjust.works

Mama told me not to come.

She said, that ain’t the way to have fun.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

sugar_in_your_tea, (edited )

I’m stoked! I watched a gameplay review by someone I trust, and they were super excited, so I’m genuinely excited as well.

The one thing that worries me is they weren’t allowed to show anything after 1500 or so. This could be because the game isn’t fleshed out after that time, or that they want players to experience it themselves. I really hope it’s the latter.

Regardless, it looks like a fresh take on the EU franchise. I’m sure there will be ways to cheese the new game, but it looks like they fundamentally changes a lot of the systems that used to be abused.

I’m probably not getting it day 1, but I might get it close to release. I usually wait for the first DLC before jumping in for Paradox games, but this might be an exception.

Edit: Here’s the landing page, which shows specific dates for behind the scenes stuff:

  • 2025-05-15 Behind The Scenes Early Days
  • 2025-05-22 Behind The Scenes The Game
  • 2025-05-29 Behind The Scenes Grandest of GSG’s
  • 2025-06-05 Behind The Scenes Nitty Gritty
  • 2025-06-12 Behind The Scenes Music

So I’m guessing we’re going to see a release around the end of that, so mid-June?

sugar_in_your_tea,

Florry worry.

Laith was in the announcement video, so I wanted another perspective. In typical florryworry fashion, he looked at it from the perspective of min/maxing, and he was pretty excited about the variety of options available.

sugar_in_your_tea,

Laith said that Paradox is letting him say whatever he wants

Sure, but he also has pretty close ties to Paradox since he has hosted various tournaments and whatnot for them, so he doesn’t want to ruin that by saying something bad about the game.

There’s a bit of that w/ Florry too, but I think he is more likely to go deep into the mechanics and find issues. And he did point out a few issues.

But yeah, I’m sure his take was awesome too, and I’ll probably end up watching it too. Everything I’ve seen from blog posts to Florry’s review has made me super excited. Most of the things I dislike about EU4 are getting fixed (e.g. it uses all cores!!), and there’s new stuff to play with. I’m super stoked about the whole pop idea, and I think it’ll be really fun in an EUV context.

So yeah, here’s hoping that the release is solid and comes soon-ish. Since they’ve already given pre-release access to streamers, it shouldn’t be too long now. Hopefully early this summer. :)

Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit (www.videogameschronicle.com) angielski

With the implementation of Patch v0.5.5 this week, we must make yet another compromise. From this patch onward, gliding will be performed using a glider rather than with Pals. Pals in the player’s team will still provide passive buffs to gliding, but players will now need to have a glider in their inventory in order to glide....

sugar_in_your_tea,

Legal monopolies shouldn’t exist.

I agree IP law is messed up, but that doesn’t mean the idea doesn’t have merit.

Having a temporary, legal monopoly on something that requires a lot of R&D and not much production cost (say, a novel or new kind of asphalt) allows the creator to make back their R&D costs before competitors come out with cheaper alternatives. Without that protection, companies would be less likely to invest in R&D.

We need shorter durations and more scrutiny on scope. Also, patents should generally not apply to software.

sugar_in_your_tea,

Both older and newer, yet they didn’t go after the countless games that have mounts.

sugar_in_your_tea,

There are many ways to motivate corporations to do R&D outside of offering them a monopoly on a silver platter

The main alternative is offering them a subsidy on a silver platter, but then you’re making everyone pay for that R&D, not just the customers who want whatever that product is, and there’s no protection against IP theft unless the government owns and enforces the patents or something abroad.

I personally prefer the IP law approach, but I think it needs significant reforms, both in duration and the approval process.

sugar_in_your_tea,

Not all monopolies are created equal. We’re talking about IP protections, not general monopolies, meaning these are new products, not some existing necessity. IP law on its own can’t kill existing products.

An author having exclusive rights to a work doesn’t prevent other authors from making their own works. A pharmaceutical company having exclusive rights to a medication doesn’t prevent other pharmaceutical companies from making competing medications. Likewise for video games and whatnot.

The problems with Palworld have little to do with IP law as a concept but with how broad the protection of patents is. IMO, video game mechanics shouldn’t be patentable, and companies should be limited to copyright protections for their IP. But IP protection is still important as a concept so creators don’t get screwed and customers don’t get defrauded.

You can also legislate mandatory R&D in budgets for large corporations

Yeah, that’s not going to be abused/scare away companies.

Its largely a major reason why the American Military has historically benefited from such significant technological advancements for nearly a century now.

It’s also why the US pays an obscene amount for its military. Defense contractors absolutely fleece the government because they are generally not allowed to contract with other governments, so they expect a higher profit from their one contracted buyer.

sugar_in_your_tea,

My SO did translation as a contractor for a little while, and that’s what they did too. Run it through a translator, and fix whatever it messes up. A lot of the output is totally fine, but not all of it, so you need someone experienced with both languages to make sure the result is good.

sugar_in_your_tea,

To be fair, things tend to get rusty in the jungle.

sugar_in_your_tea,

Hmm, username didn’t tip you off?

sugar_in_your_tea,

Honestly, that’s most racist people. As soon as they actually meet the target of their vitriol, they’ll usually fold. Just make sure they’re alone and not with their racist buddies.

The same goes for most forms of bigotry.

sugar_in_your_tea,

Can confirm, I have Asian friends and they can say some pretty spicy things about their neighboring countries. Of course, if they actually meet someone from that country they’ll call them an exception.

It’s pretty wild IMO.

sugar_in_your_tea,

Yeah, that’s just racist in the other direction. You could read the article where it gives some examples and the part where Schmidt-Hori met some of them on video.

sugar_in_your_tea,

Here are a few, hopefully they aren’t mentioned yet:

  • walking simulator/light puzzle game - Firewatch, What Remains of Edith Finch, INSIDE, A Juggler’s Tale, Abzu, Nuts
  • puzzle - Manifold Garden, The Case of the Golden Idol, GNOG, Gorogoa
  • misc - Inscryption, Pony Island
  • 3d platformer/adventure - Yooka Laylee
  • metroidvania/platformer - Blue Fire
  • programming - Human Resource Machine, TIS-100
  • souls-like/boss rush - Furi, Titan Souls

Some of these might be AA, it’s hard to tell the difference sometimes. I have plenty more where that came from. :)

sugar_in_your_tea,

Yeah, I was pleasantly surprised by how good it was. It’s not the best game of its genre, but it’s better than most.

sugar_in_your_tea,

I doubt that $0.50 was only $1.25 today, if you actually do the math, I think you’ll find it’s $2 or more.

I don’t know when this fabled $0.50 candybar was, but here are some inflation numbers given different start dates (source):

  • 1970 - $0.50 -> $4.14
  • 1980 - $0.50 -> $1.94
  • 1990 -> $0.50 -> $1.22
  • 2000 -> $0.50 -> $0.93

FWIW, I remember the big candy bars (king size or whatever) being $1 in the late 90s/early 2000s, so that absolutely tracks with current prices at $2 or whatever (just checked Walmart and that’s about accurate).

Here’s a decent article about inflation-adjusted game prices that shows a general downward trend. Here’s the most revealing chart, which shows nominal (sticker price; blue) vs real (inflation adjusted; orange) game prices:

https://assetsio.gnwcdn.com/sam_naji_pricing_3.jpg?width=414&quality=70&format=jpg&dpr=2&auto=webp

As a couple examples, here’s the purchasing power today of game prices for various consoles:

  • NES - $122
  • Super Nintendo - $136
  • PS1 - $97
  • XBox 360 - $91

At $80 per game, games are a little more expensive than the current gen, but only by a little, and that’s because prices are sticky in a given gen.

sugar_in_your_tea, (edited )

If inflation is zero, your wages won’t rise all that much. Most of your yearly raise is to keep up with inflation, so if you’re not getting promotions, don’t expect to beat inflation by much.

sugar_in_your_tea,

Probably closer to $10 going forward. $5 just isn’t what it used to be.

sugar_in_your_tea,

I doubt candy bars were $0.50 in 1990.

sugar_in_your_tea,

Exactly. And the trend is downward, and that includes this $80 price point. Prices will likely stay flat for the Switch 2 generation, so by the end it’ll be below the current $70 price point in inflation adjusted dollars.

Yeah, it sucks, and I get that. I wish games were cheaper too. But that doesn’t mean $80 is unreasonable.

sugar_in_your_tea, (edited )

Some missions are characteristic-specific, but those are labeled too.

sugar_in_your_tea,

This sounds a little like the AC formula. In those games, I don’t really feel like I’m in the animus, so I think direct control over the hero should be thrown out, otherwise the bits where you’re not controlling the hero will feel out of place.

Inscryption is a very different game and I certainly felt more trapped, especially in the first third of the game. In that one, there’s an ever present reminder that you’re trapped, and there’s interesting stuff to so outside the main gameplay loop.

So you need to play as the princess and make interaction with things other than the hero fun, but not so fun that you don’t want to be rescued. I think you also need some kind of peril to give urgency as well. Some ideas:

  • elements from Prey - hide from your captor when helping your hero
  • puzzles and whatnot in your prison
  • periodic checkins - i.e. need to be in certain places at certain world times
  • limited control over your hero
sugar_in_your_tea,

I hope they have at least two cities like Miami (beaches and organized crime) and Orlando (Disney and big business). Could be cool to have a three like SA to add in either Daytona (racing and rednecks) or Tampa (ghetto Miami).

sugar_in_your_tea,

Still, there’s very little overlap in GTA Online and Madden/COD. GTA Online is still very much sandbox-y, caters somewhat well to playing alone, and has a team gameplay loop. People tend to play this periodically but probably don’t have it be their main/only game.

Madden and COD are both highly competitive games with pretty much no sandbox, and their appeal is pretty limited after a couple years when the next one comes out. People tend to stick to these franchises as their main game, playing very little else.

The main similarity is that they’re AAA games, but that’s really it.

sugar_in_your_tea,

Eh, each game had a very different feel. I didn’t play GTA 1 or 2, so I’ll start after that point:

  1. GTA III - caricatures the mafia and the FBI, but otherwise is somewhat light on satire (good setup for the franchise though)
  2. GTA VC - lots of satire about the 70s and mafia in Miami
  3. GTA SA - lots of satire about a wide range of topics, from 90s gang culture to the burgeoning tech scene in San Francisco
  4. GTA IV - lots of statements about the immigrant experience, with satire along the way
  5. GTA V - satire about middle class life in LA, the excitement of tech getting stale and turning bad, etc

Each has a fair amount of satire and something to say about the world, I just found GTA V a lot less interesting than previous titles. GTA IV is my favorite for a playthrough, GTA SA is a close second (I love exploring SA).

sugar_in_your_tea,

Rockstar’s delay announcement may result in numerous other studios confirming 2025 releases for their own games. Earlier this year a Bloomberg report claimed that rival game publishers were waiting as long as possible to commit to their release dates for next Fall, because of GTA 6’s planned release.

Or they could, you know, make a game that rivals GTA VI. Come on Square Enix, make a Sleeping Dogs successor, I know you have it in you!

sugar_in_your_tea,

I would love it if they sold some of those IPs so another studio can run with them. We really don’t have a lot of Asian crime games, and those have a very different feel than western crime games.

Anyway, thanks for the recommendations! I’ve wishlisted them and will check them out when they launch. The mafia series is great, and MindsEye could be awesome if it’s done well.

sugar_in_your_tea,

Playstation controllers have more features though, and arguably better Linux support.

sugar_in_your_tea,
sugar_in_your_tea,

Idk, gyro aiming is pretty sweet.

I’m also not a fan of the symmetrical sticks, but it doesn’t bother me a ton, and having gyro aiming as an option is a big value add. I definitely don’t pay full price though, I’ll only pick it up on sale.

sugar_in_your_tea,

Sure, but they’re still a AAA studio since BG3 is a AAA game. AAA studios can absolutely create wonderful games.

Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games angielski

I know there’s great love for Oblivion (I never played it when it was new), and of course Skyrim is the gold standard for new fans (I played the shit out of that and it was my first entry into the elder scrolls back when it came out 14 years ago…) but I really feel like this shadow drop of a half assed remake is just priming...

sugar_in_your_tea,

The only real problem here is the price. It should’ve been more like $30.

sugar_in_your_tea,

And that’s a big reason why I don’t buy Ubisoft games. Even the old Ezio trilogy has that crap.

So yeah, no more.

sugar_in_your_tea,

Yes please!

sugar_in_your_tea,

And that’s why I generally avoid the genre, not because “survival” sucks, but because bad “survival” sucks.

sugar_in_your_tea,

That’s fine honestly, provided it’s smooth. In the video, there was a fair amount of hitching though…

sugar_in_your_tea,

And this is why I don’t buy day 1. Performance actually looks reasonable compared to other day 1 releases, but it’s still not what I want to play. I bet most of these issues will be resolved in a month or two, and definitely resolved by the first sale, so I’ll hold off. It’s not like there’s going to suddenly be content to miss out on, it’s a remaster, so waiting is absolutely reasonable.

sugar_in_your_tea,

X to doubt…

Maybe you just have low expectations, but I’ve seen so many threads about terrible performance on top tier hardware. That’s inexcusable.

sugar_in_your_tea,

Ouch.

sugar_in_your_tea,

Nice, amateur hour it seems.

sugar_in_your_tea,

Since it’s common, the devs should be aware of it, regardless of how the official documentation is.

sugar_in_your_tea,

The Yakuza series has surprisingly fun fishing.

I'm bored and desperately search for a proper game angielski

So, I’ve spent over 2 hours on Steam searching for a nice game to play. But it’s all junk, as far as I’m fed with Steam recommendations. I liked ksp2 1, cities skylines 1, age of empires 2, baldurs gate 3 a lot, I just finished Divinity original sin 2. I like rpgs and management / factory games like workers and resources,...

sugar_in_your_tea,

And there’s Shapez (and Shapez 2) for a more “pure” factory experience (operate on shapes and colors).

sugar_in_your_tea,

If you like Inscryption, check out other games by the same dev. They don’t have replayability, but they are unique experiences IMO.

sugar_in_your_tea,

It seems like you like games with a lot of replayability, as well as games that make you think a bit. I’m a bit of the opposite (I like shorter, unique experiences), but I also like games that make me think. So here are a few that I’ve enjoyed that I think fit the bill:

  • deck-building roguelikes, like Slay the Spire, Balatro, etc; you can get a lot of hours in it, they generally don’t have DLC, and they’re more on the “thinking” vs “combat” end of the roguelike spectrum
  • Planet Coaster or Parkitect - theme park themed “city builder”; Planet Coaster is a bit of a DLC-fest, but Parkitect only has 2 (and a soundtrack); look around the various “tycoon” games if you like the genre, they can have good replayability
  • "coding" games - Human Resource Machine, Opus Magnum, etc; these have poor replayability (mostly just optimizing solutions), but there’s a lot of thinking and you can get a lot of hours out of it if you don’t look up guides; they’re not for everyone, but if they are, they’re very satisfying
  • Dwarf Fortress - the management game, and perhaps the best in the world at replayability; the Steam version is a huge upgrade, but you can also get the classic version for free, though do be aware that the learning curve is a lot higher than the Steam version
  • Sid Meier’s Pirates - old game, but I get a lot of hours in it and find it absolutely fantastic; this is more combat than thinking, but it’s more thinking than something like Mount and Blade (combat is relatively slow)
  • Tropico series - they do have DLC, but you can frequently find a bundle on Humble Bundle or Fanatical or something with all the DLC included for the older games; not as sandbox-y as Cities Skylines, but still largely in that vein

That said, I want to echo what others have said and to recommend branching out. There are tons of great indie games that aren’t a total ripoff in a variety of genres, so look around for bundles or something to find something new to try.

sugar_in_your_tea,

Shroom and Gloom

This one? It certainly looks interesting!

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