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sugar_in_your_tea, do games w The Steam controller was ahead of its time

I don’t like them either, but that’s because I prefer the feel of joysticks, not because of any functional reason. For the Steam Controller trackpads, you don’t need to readjust anything, you just hold in the direction you want the camera to be changing, just like a joystick, and they’re massive so you have a lot of range of motion for controlling speed.

It’s a different feel than on the Steam Deck, so I can totally see someone liking the SC trackpads and not the SD ones.

sugar_in_your_tea, do games w The Steam controller was ahead of its time

It has two trackpads, which can be used as an alternative to joysticks. It’s actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

sugar_in_your_tea, do games w The Steam controller was ahead of its time

I also prefer controllers (grew up playing Halo on controller), and gyro aim is sweet, but touchpads never felt good to me. I like physical buttons for d-pad style input (even a joystick is fine), and the right touchpad felt too much like a mouse to the point where I’d rather just use a mouse.

The Steam Deck strikes the right balance for me. The touchpads work when the mouse really is preferable, and they stay out of the way when I use the joysticks.

sugar_in_your_tea, do games w The Steam controller was ahead of its time

Sure.

It’s important to note that the PS1 also borrowed from previous designs, namely the Super Nintendo with 4 face buttons and N64 (the controller with joysticks came out a year after).

Xbox’s main innovation was the offset joysticks, which may have been due to patents more than anything, but I preferred it. I also didn’t mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

But yeah, design stagnated a bit after the PS1 controller.

sugar_in_your_tea, do games w The Steam controller was ahead of its time

I use them for point and click games and other games where a mouse is better.

sugar_in_your_tea, do games w The Steam controller was ahead of its time

Exactly, I’d rather lose a D-Pad than a joystick, and the Steam Controller lost both. That’s why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

I’d love to see the Steam Deck controller be made standalone, it’s super comfy and preserves both joysticks and the d-pad while having useful trackpads.

sugar_in_your_tea, do games w The Steam controller was ahead of its time

Yeah, I consider them “better guys,” since they’re better than their competitors. I say this because:

  • they firmly support Linux, which was my platform of choice before Steam came to it
  • they have useful Greeks features like Steam input
  • they have a good refund policy
sugar_in_your_tea, do games w The Steam controller was ahead of its time

Yup, the touchpads are cool, but I would’ve bought a Steam Deck without them, but I wouldn’t if Proton didn’t exist. I was on Linux already when the Steam Deck came out, so I was already familiar with Proton.

sugar_in_your_tea, do games w The Steam controller was ahead of its time

It absolutely is.

sugar_in_your_tea, do games w The Steam controller was ahead of its time

PS1 controller

The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

you had to map it

Did you? I thought most games worked fine, though admittedly I only played a couple because I never got used to the trackpads.

I think it wasn’t very post all popular because it was so different. Even if it worked as expected out of the box, a lot of people dismissed it at first glance. It was also only available through steam, so there was less reach.

But even then, I still don’t think it failed on its own merits. I think there wasn’t a compelling reason to get it without a Steam Machine, which flopped because Valve didn’t commit to it.

sugar_in_your_tea, do games w The Steam controller was ahead of its time

Yeah, the left trackpad sucks. I think they could also fit another joystick if they made the right trackpad a little smaller.

sugar_in_your_tea, do games w The signatures are still coming and it's already making an impact

Yup, that’s correct. What about it?

sugar_in_your_tea, do games w The signatures are still coming and it's already making an impact

that’s exactly how it works right now

Right, I’m explaining how Stop Killing Games would change things if adopted.

Public servers will either sell micro transactions themselves

That can certainly be restricted, since they’re profiting off someone else’s IP. Selling hosting is one thing, reselling assets in the game is another thing entirely and AFAIK would be a violation of copyright’s fair use provisions.

If they’re no longer profiting from a game, surely releasing access to gated content isn’t an issue any more? It’s not like they are losing anything. So I think unlocking cosmetics for everyone would be fine, but it’s up to them. If they want to preserve the restriction, they can find a way that doesn’t reauire ongoing costs, such as the ones I mentioned.

sugar_in_your_tea, do games w The signatures are still coming and it's already making an impact

I basically quoted the whole thing, the last bit wasn’t really relevant. And yeah, it’s pretty much just BS.

sugar_in_your_tea, do games w The signatures are still coming and it's already making an impact

Yup, I run a Minecraft server at home, and it’s great. I’d love for more games to do the same.

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