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sugar_in_your_tea, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

There are many ways to motivate corporations to do R&D outside of offering them a monopoly on a silver platter

The main alternative is offering them a subsidy on a silver platter, but then you’re making everyone pay for that R&D, not just the customers who want whatever that product is, and there’s no protection against IP theft unless the government owns and enforces the patents or something abroad.

I personally prefer the IP law approach, but I think it needs significant reforms, both in duration and the approval process.

sugar_in_your_tea, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

Both older and newer, yet they didn’t go after the countless games that have mounts.

sugar_in_your_tea, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

Legal monopolies shouldn’t exist.

I agree IP law is messed up, but that doesn’t mean the idea doesn’t have merit.

Having a temporary, legal monopoly on something that requires a lot of R&D and not much production cost (say, a novel or new kind of asphalt) allows the creator to make back their R&D costs before competitors come out with cheaper alternatives. Without that protection, companies would be less likely to invest in R&D.

We need shorter durations and more scrutiny on scope. Also, patents should generally not apply to software.

sugar_in_your_tea, (edited ) do games w Europa Universalis V: Official Announcement Trailer

I’m stoked! I watched a gameplay review by someone I trust, and they were super excited, so I’m genuinely excited as well.

The one thing that worries me is they weren’t allowed to show anything after 1500 or so. This could be because the game isn’t fleshed out after that time, or that they want players to experience it themselves. I really hope it’s the latter.

Regardless, it looks like a fresh take on the EU franchise. I’m sure there will be ways to cheese the new game, but it looks like they fundamentally changes a lot of the systems that used to be abused.

I’m probably not getting it day 1, but I might get it close to release. I usually wait for the first DLC before jumping in for Paradox games, but this might be an exception.

Edit: Here’s the landing page, which shows specific dates for behind the scenes stuff:

  • 2025-05-15 Behind The Scenes Early Days
  • 2025-05-22 Behind The Scenes The Game
  • 2025-05-29 Behind The Scenes Grandest of GSG’s
  • 2025-06-05 Behind The Scenes Nitty Gritty
  • 2025-06-12 Behind The Scenes Music

So I’m guessing we’re going to see a release around the end of that, so mid-June?

sugar_in_your_tea, do games w Harassed by Assassin’s Creed gamers, a professor fought back with kindness

Yeah, that’s just racist in the other direction. You could read the article where it gives some examples and the part where Schmidt-Hori met some of them on video.

sugar_in_your_tea, do games w Harassed by Assassin’s Creed gamers, a professor fought back with kindness

Can confirm, I have Asian friends and they can say some pretty spicy things about their neighboring countries. Of course, if they actually meet someone from that country they’ll call them an exception.

It’s pretty wild IMO.

sugar_in_your_tea, do games w Harassed by Assassin’s Creed gamers, a professor fought back with kindness

Honestly, that’s most racist people. As soon as they actually meet the target of their vitriol, they’ll usually fold. Just make sure they’re alone and not with their racist buddies.

The same goes for most forms of bigotry.

sugar_in_your_tea, do games w Harassed by Assassin’s Creed gamers, a professor fought back with kindness

Hmm, username didn’t tip you off?

sugar_in_your_tea, do games w Rust's new jungle update has finally brought me back to it.

To be fair, things tend to get rusty in the jungle.

sugar_in_your_tea, do games w The Hundred Line: Last Defense Academy has 100 endings, and it's pushing the creators to the brink of bankruptcy | PC Gamer

My SO did translation as a contractor for a little while, and that’s what they did too. Run it through a translator, and fix whatever it messes up. A lot of the output is totally fine, but not all of it, so you need someone experienced with both languages to make sure the result is good.

sugar_in_your_tea, do games w What is your favorite indie game?

Yeah, I was pleasantly surprised by how good it was. It’s not the best game of its genre, but it’s better than most.

sugar_in_your_tea, do games w What is your favorite indie game?

Here are a few, hopefully they aren’t mentioned yet:

  • walking simulator/light puzzle game - Firewatch, What Remains of Edith Finch, INSIDE, A Juggler’s Tale, Abzu, Nuts
  • puzzle - Manifold Garden, The Case of the Golden Idol, GNOG, Gorogoa
  • misc - Inscryption, Pony Island
  • 3d platformer/adventure - Yooka Laylee
  • metroidvania/platformer - Blue Fire
  • programming - Human Resource Machine, TIS-100
  • souls-like/boss rush - Furi, Titan Souls

Some of these might be AA, it’s hard to tell the difference sometimes. I have plenty more where that came from. :)

sugar_in_your_tea, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?

Some missions are characteristic-specific, but those are labeled too.

sugar_in_your_tea, do games w Players Have Too Many Options to Spend $80 on a Video Game

So much grinding…

sugar_in_your_tea, do games w Game design question : how to make a "trapped" player character?

This sounds a little like the AC formula. In those games, I don’t really feel like I’m in the animus, so I think direct control over the hero should be thrown out, otherwise the bits where you’re not controlling the hero will feel out of place.

Inscryption is a very different game and I certainly felt more trapped, especially in the first third of the game. In that one, there’s an ever present reminder that you’re trapped, and there’s interesting stuff to so outside the main gameplay loop.

So you need to play as the princess and make interaction with things other than the hero fun, but not so fun that you don’t want to be rescued. I think you also need some kind of peril to give urgency as well. Some ideas:

  • elements from Prey - hide from your captor when helping your hero
  • puzzles and whatnot in your prison
  • periodic checkins - i.e. need to be in certain places at certain world times
  • limited control over your hero
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