So this will apply to games that have already been distributed on stores as well? How the fuck is such a change in the terms even legal?
I guess this will mostly impact F2P mobile devs since they will lose most money from installs. The good news is that Godot is more than capable for those types of games.
When you chose a FOSS license you explicitly say that you are ok with derivatives of your work. These artists never distributed their work under a license where they allowed AI to be trained on it and make derivatives of it.
AI is far from replacing programmers. It can replace some simple boilerplate, but is nowhere near understanding the logic behind applications. So you simply say this knowing you are safe for tens of years more.
I wonder if you would be so adamant to defend AI if it could copy your work, and even your exact style by prompting your public name. I am going to bet on no
Exactly. Visual clarity is not just for the players, which can get used to anything after thousands of hours of play, but for spectators as well which will not have the same dedication.
It’s a competitive game. You have to be able to recognize features as fast as possible and a vibrant color scheme can help with that. And I just like seeing things without turning max brightness and going in the basement. There is no need to set some mood here with a dark gothic color palette
It’s an incredible game, but it took me something like 20 hours just to finish the first act, and I just don’t have the patience anymore for a 100+ hour long RPG. The combat is really good overall, but I didn’t like that movement and attacks use the same pool of AP. Compared to something like XCOM, this forces you to be very static since moving is basically wasting an attack, or it makes movement abilities like jump and the likes extremely OP.