Oh man, king’s quest. Those games were literally impossible without a guide and you needed to go to areas in very specific steps to not softlock the game.
That’s my experience with 99% of old school point and click games. At some point in every one it devolved into me running in circles and trying every item on every object.
You won’t be able to play with 2 players in the final game either, they’ve already said as much when they first announced it.
Last I’ve heard they said they were looking into it but haven’t confirmed anything. They also mentioned they were surprised so many people wanted a 2 player mode which is… Surprising.
This could be great, but I’ll wait around for reviews. I’d be very excited about this if it weren’t for Fromsoft’s bad experience with online play. In the beta you couldn’t play with 2 players and if someone disconnected there apparently wasn’t a way to reconnect, and the netcode could be janky. Really hope they fixed those issues before release.
Well, that settles it. $80 games is going to be the new standard and Sony will quickly trail along. Oh well, nothing much has changed for patient gamers.
I have found that adept gets more balanced as you level up, I’m level 8 right now and I’ve had a few challenging fights.
A little over level 10 is where the game gets most difficult, then it quickly gets easier again. Once you have a powerful restoration spell you’re almost unkillable on adept.
I finished the base game earlier today, doing the shivering isles now. It’s a great remaster, but it definitely needs a few updates. Performance and bugs aside, the balance of the game is all over the place and the difficulty options are broken. Expert is way too hard, adept is too easy. Luckily, modders already fixed a lot of things.
I highly recommend modding your game to improve a few things:
Ultimate Engine Tweaks improves performance at zero cost to graphics. It also helped significantly with stutters.
More Damage makes everything (including enemies) deal more damage. A must have imo because Bethesda’s school of spongy enemies is really outdated game design. 2x more damage on everything makes combat deadlier and more exciting.
P.S. there’s an “unofficial oblivion remastered patch mod” that claims to fix thousands of bugs, but in reality it makes the game more unstable and has its own issues. Don’t use it yet.
This makes me think he knows something we don’t. Is he trying to dodge GTA 6’s release date? There wouldn’t be another reason to move the launch date up by two weeks.