The co-founder is definitely referring to the Gwent standalone game. I played it when open beta came out but it steadily went downhill from there until they eventually stopped working on it in 2023.
You could try expert mode but I found it annoying to play without mods. Enemies are really tanky, I think you deal 0.2x damage overall compared to adept or something. Fights weren’t that much more difficult, just longer. You will spam projectiles and run in circles.
Oblivion isn’t that hard of a game imo, I think you should just continue on your playthrough. If you start a new game you’ll still be very powerful around level 20.
It’s not going anywhere until people stop playing the games spending ridiculous amounts of money in them.
Fixed that for you. The problem isn’t the casual players, it’s the people spending $500+ worth of skins and battle passes on one game. Those are the reason GaaS are so successful.
Multiversus was one of the most mismanaged projects I’ve seen. Released in open beta for months, shut down for a year, re-released as literally the same game but worse and with more microtransactions, then quickly died.
It’s what I expected overall. Some people loved it, others say it’s more like an alternate gamemode that reuses way too many assets. I think I’ll wait for a sale before jumping in with friends. Looks fun, but $40/person is a bit much.
I’m not fully on board but I’m eagerly waiting the review embargo. Elden Ring is possible my favorite game in the last few years and I wouldn’t say no to more of it.