Huh, OK. That never crossed my mind while playing TTP / TTP2 but I can see how that would be distracting from the puzzle solving.
Funny thing is, after I finished Witness, I went back to play Braid, the earlier game by the same creator and its look & feel just never worked for me at all. So yeah
So, that was a passive tech, keeping you in a place, and this actively works to steer you to where you need to be. This seems better in the long run for that purpose even though it’s much more complicated.
EDITED: I should play The Witness again. I’ve played it once, mostly completed and loved it. I’m in the middle of the Talos Principle 2 now and want to finish it first. Come to my community and talk about what you didn’t like, OP.
I think I’ve played OMD3 the most now and right, that’s largely because of the new options, traps and weapons. Robot did a great job moving the series foreword without removing any of the fun. And the DLC just extended that a lot more.
🤓 The Talos Principle 2 is taking up my tiny slices of gaming time. Tons of puzzles to solve, a really engaging story to unfold and the music is just beautiful. If you played the first edition (from 2009) it’s totally like that and more. I’m, only halg-way through it but yeah, it’s great and I can’t wait to see what comes next.