I’ve just had my gaming PC hooked up to my living room TV for the last several years. I have a lower power desktop on my room for anything that isn’t gaming. I can’t imagine buying one of the modern consoles just for their limitations alone.
Plus I just wait a few years and 95% of the explained make their way to PC anyway.
I agree with all of your points, but if we don’t even shine a positive light on steps in the right direction, then what are we supposed to do? Wait until we’re in a utopia, then start acknowledging improvements?
This isn’t a perfect final solution, but it’s a positive step, so I’d still say worth celebrating.
But that’s just it. That fiddling isn’t something the dev probably accounted for, so it should be noted that the experience will be less than optimal. I think it still fits.
I’ve been playing racing games ever since I was a kid but was never into Nintendo. I played everything from Crash Team Racing to Assetto Corsa and everything in between, but never own a Mario Kart game.
Just in the last year my roommate picked up a Wii U and I played through 8. It doesn’t necessarily do anything that other racing games haven’t individually done better and there’s nothing truly unique.
That being said, the one thing it does better than anyone else is precision and feedback. It is exceptionally tight and responsive compared to others like it. It’s also just incredibly well animated and visually consistent. The game still looks good a decade later, no issues.
I would akin a lot of what Nintendo does to Apple. Not necessarily the first, or the most powerful, but almost always the most polished.
I fixed it. It was 15 million projected in the first year, 2.2 million preorders. But I think that point still stands. The Deck has been out for a few years now.
I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.
You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.
I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.
Just another 8-10 years before we get to play it guys!
Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.
I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.
I agree with everything you said, but I still don’t think that will change the decision of someone on the fence. The Deck is the odd one out.
Don’t get me wrong, I love the Deck and SteamOS and want it to succeed, and expect them to to a certain degree, but I just know the average consumer and they’ll just look at the SteamOS handhelds as a weird knockoff gaming computer.
We all know how special it is because we were the target market. But when all is said and done, it comes down to what people know.
If Valve was advertising like the big guys do, maybe, but with no ad support, not a chance.
I hate to say it, but if MS released a competitor, it will probably outsell the Deck 5:1 regardless of quality, if only because of the advertising reach. Your average non-gamer has never heard of Steam. Everyone and their grandmother know MS and would therefore be more willing to get one for their kid.
Edit: I suppose I should explain a bit. People here are comparing Steam DAUs to console DAUs. That’s not the same as sales.
All of those users are already playing on a computer. Also, many of the most popular games on Steam I are free and low-spec. A lot of Steam users are not spenders.
Compare the 3.7 million Deck sales to the 2.2 million Switch 2 preorders (and the 150 million Switch 1 sales) before it even hit shelves. You can’t even buy a Deck in a store and you won’t see an ad for one. If MS makes a handheld, they’ll have billions at their disposal in advertising.
My mortality in video games waivers all the way from stopping at traffic lights to modding in God Mode to going HAM on every NPC within firing distance. It all depends on how my day has been.
GTA IV reoptimized to run in modern hardware with less or at least more reasonable piss filter would be a nice upgrade. None of the visual mods could get ride of the weird haze around everything.
tl;dr Dark Ages doesn’t have anything left that made Doom 2016 fun for me
I had a real sense that The Dark Ages wasn’t going to be my game. Am I the only one tired of games just piling on completely new feature sets and complicated feature sets to remember, level over level?
I enjoyed Doom 2016 because for a large portion of the game, the mechanics were simple enough that you could get into flow state even at the higher difficulties. I couldn’t make it halfway through Eternal before I was annoyed at having to switch strategy every 5 seconds.
Dark Ages looks more like an Action RPG than Doom. Not to mention the constant tutorial interruptions. Can we go back to ammo, health and maybe grenades for once in a AAA game? It always feels like AAA means complicated game mechanics, rather than letting a simple gameplay loop speak for itself in a AAA environment with all the other benefits that come with it.
Last thing to add, the intro level of Dark Ages looked incredibly bland, like it was a midpoint level of one of the other games. The game just sort of assumes that the other games have been played and that you enjoyed them and starts from there, rather than standing on its own.