I can only imagine how poorly games will run if the Switch has to devote resources to Denuvo as well.
Pokemon Go added code obfuscation (I forgot the name of the company that provided it) some months after it was first released. Phones started running very hot, battery life dropped drastically, and people who played a lot had to replace their batteries (or phones) in a fraction of their normal lifetime. Also, as you imagined, performance dropped significantly.
I’m aware of it. It doesn’t resolve the biggest problems with Epic. In fact, it arguably makes them worse, by encouraging more people to accept Epic’s policies and run their code. (Note that Epic Store games run Epic code regardless of how they’re launched; it’s built in to the executables.)
Getting direct3d and vulkan working with actually useful performance
They definitely spent an ass-load of money on that
[citation needed]
I’m not aware of Valve or Doitsujin ever revealing how much they paid him to make DXVK. I assume they paid him reasonably well, but I doubt it was an ass-load.
the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.
Or maybe that Wine was a lot more work than the direct3d-to-vulkan shim that was done mainly by one person (now two people).
Valve definitely helped by funding a few key projects, and packaging them in Steam made them convenient to use, but I think exaggerating their role unfairly diminishes the much larger body of work (done by other people) that makes it possible at all.
Seconded. If OP lives anywhere near a city, there’s probably an electronics repair shop within reach that would solder on a new connector for less than the cost of a new SSD.
It’s obviously impossible for me to recommend specifics without seeing their code and data. But a lot can be done in 10 GiB with some effort and clever resource management. They might have to make fundamental changes to their engine if they didn’t plan for such constraints ahead of time, so maybe it won’t happen for this game. But what they learn through this experience could benefit their future work.
Are you sure it has to be keyboard-only? Would a mouse or cheap touchpad work with your off hand, so long as the games don’t require fast response or fine accuracy?
Slay the Spire is a mouse-driven deck-builder.
Crypt of the Necrodancer is a rhythm-based roguelike that uses only four keys to play.