I wonder if this could be mitigated (or even nullified) by a cooperative game developer, through DMCA takedown notices sent to Fandom. There is a lot of art on these wikis, after all, and I imagine the copyright holder has some say in who is allowed to distribute it.
I expect you mean terraria.wiki.gg, rather than terraria.fandom.com (which was the first result in my web search). I don’t love the fact that it has a google tracker, but otherwise, it looks nice.
Looks like Pokémon also has an independent (but not tracker-free) wiki: bulbapedia.bulbagarden.net
Perhaps there’s an opportunity here for a nonprofit organization, accepting donations like wikimedia does, to offer hosting to gaming communities?
Edit:
This would not only benefit gamers directly, but also help with cultural preservation, which is increasingly problematic as games disappear from store fronts.
Also, a wiki run by a funded organization is less likely to vanish than one operated by a single person, whose circumstances might change.
It doesn’t surprise me at all that people have become less willing to contribute to wikis, now that the likes of Fandom/Wikia and Fextralife are the dominant wiki hosts. Who wants to give away their free labour and time to profit corporations, and have their work mired in cesspools of obnoxious advertising, awkward javascript interfaces, and web tracking?
I think what we need are independent wiki hosts. For example, have a look at bg3.wiki
Looks like Hans implemented a workaround in vkd3d-proton 2.10, using the open-source AMD vulkan driver on linux (RADV).
Device generated commands for compute
With NV_device_generated_commands_compute we can efficiently implement Starfield’s use of ExecuteIndirect which hammers multi-dispatch COMPUTE + root parameter changes. Previously, we would rely on a very slow workaround.
NOTE: This feature is currently only enabled on RADV due to driver issues.
I don’t imagine it will take long for this to make its way into a Proton experimental release. Folks with AMD graphics who are comfortable with linux might want to give it a try.
Glancing over the patent, I don’t think Hall effect sensors are used here. Note especially the use of a fluid, and the presence of variable resistors (parts that can wear out in current-gen controllers) for each axis.
Instead, this looks like an analog stick force-feedback mechanism that could also be used for automatic re-centering:
Accordingly, in the first example, control of current to be applied to the MRF is performed in the way as described below, thus achieving both presentation of a feeling using the MRF and an initial position restoration operation.
This wouldn’t keep the potentiometers from wearing out, but with the right software, I imagine it could automatically adjust the sticks to compensate for mild drift. (I don’t know if this would work any better than plain old calibration; it’s definitely more complicated.) Also, games could dynamically adjust stick resistance, like the DualSense can adjust trigger resistance, for interactivity/immersion.
I wonder how much this would affect battery life, how long the fluid mechanism would last with normal wear and tear, and how environmentally toxic it will be when it eventually becomes e-waste.
The PDF linked in the article seems to be a scanned image, so control+F doesn’t work, but the text is searchable here: patents.justia.com/patent/20230280850
I believe Ethan is also responsible for Wine’s Xaudio support. If you play certain Bethesda games on Linux, there’s a good chance you’re using his work.
4090 is definitely nuts, but with inflation the 4080 is right about on par.
On par with the competing product? Sure. On par with inflation? Not by a long shot. GPU prices tripled a couple years back. Inflation accounted for only a small fraction of that. They have come down somewhat since then, but nowhere close to where they should be even with inflation.
As usual team red very close in comparison
Indeed. Both brands being overpriced doesn’t make them any less overpriced. Cryptocurrency and scalping may be mostly gone now, but corporate greed persists.
That’s not Todd Howard’s fault, but when he makes a snarky comment expecting everyone to cough up that kind of money to play his game, it’s more than a little tone deaf.
She says we’ve gotta hold on to what we’ve got
It doesn’t make a difference if we make it or not
We’ve got each other and that’s a lot for love
We’ll give it a shot
I second shapis’s recommendation. I was still gaming on an Ivy Bridge CPU until recently. It wasn’t until this year that games started giving me trouble at 1080p with medium settings, and that was mostly GPU related.
Your 16GB RAM might be fine for now. Most games I’ve played don’t come close to that. Of course, it’s easy enough to check while you’re playing (or doing whatever other tasks you do).
Depending on your OS, your SATA SSD might even be fine. (Although NVMe prices have been and still seem to be dropping, so picking one up in a couple months isn’t a bad idea if your motherboard can handle one.)