Depends on the game. Generally, I go with a male character that is somewhat like myself in appearance. The main reasons that I play a female character given the option are:
There is some difference in the game or story based on gender (ex. Games like CP2077, though, generally not in my first playthrough. Or, the voice talents of Jennifer Hale in Mass Effect.)
The male character was bodged in, unnecessarily (ex. AC: Odyssey, which wasn’t even supposed to have a male lead until a sexist Ubisoft exec forced it - the dialog i, just awful)
Indeed. Linux, with WINE is known to outperform Windows, sometimes by a wide margin, for older games for some time. Win98 hasn’t seen any development in about two decades. Meanwhile, people who enjoy old software have been continually improving WINE, allowing modern hardware and OS advances to be leveraged and unpatched low-level issues to be fixed. Linux is very much a better Win98 than Win98.
Going to have to disagree on the second bit. Nearly every game that was released on XP or earlier has run better for me with WINE or DosBox in Linux than Windows. Proton and Lutris/Heroic have only made it better. I have the Might and Magic collection and Mass Effect Remastered on my deck and both run flawlessly with little setup.
Quality of a product is not just a result of quality of talent (see: “I hate sand.”). Management, direction, and quality of life of the talent has a profound impact. If you want the highest quality product, especially in an industry that requires collaboration, you want your talent to be happy.
That’s very unlikely. It’s running UBB Threads, which, from what I can tell, has an auth subsystem, which au minimum would do hashing. If it’s providing you with a default at sign-up, that’s different and is what appears to be a configurable setting.
If it is completely generated for you, here’s what probably happening:
User creation module runs a password generator and stores this and the username in memory as string variables.
User creation module calls back to storage module to store new user data in db, including the value of the generated password var.
Either the storage module or another middleware module hashes the password while preparing to store.
Storage module reports success to user creation.
User creation module prints the vars to the welcome template and unloads them from memory.
TL;DR as this is running on a long-established commercial php forum package, with DB storage, it is incredibly unlikely that the password is stored in the DB as plaintext. At most it is likely stored in memory during creation. I cannot confirm, however, as it is not FOSS.
Generally, “exclusive” in this context is referring to exclusivity on a console involved in the (IMO completely unnecessary) console wars.
I do agree that PC is an important item there too but, the problems there are a bit different - for example shoddy ports (no justification for porting from x86/amd64 consoles to PC to be bad), excessive and intrusive DRM, and unreasonable delay or unwillingness to port.
EDIT: To clarify, all of the console exclusivity is absolute bullshit and does nothing positive for those who enjoy games, nor does it serve any necessary purpose - it’s just a weapon for businesses to use against each other.
Yeah… I’m not :P But, I am plotting a DIY solution. A solution that will probably cost more than $120 on components but, I think it will still be worth it.