mindbleach

@mindbleach@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

mindbleach,

As distinct from human artists who pay dividends for every image they’ve seen, every idea they’ve heard, and every trend they’ve followed.

The more this technology shovels into the big fat network of What Is Art, the less any single influence will show through.

mindbleach,

If ‘trans people exist’ is a political viewpoint, it’s the kind that only monsters disagree with.

Some questions have a right answer.

mindbleach,

Moderation exists to identify and exclude people who are being absolute cocks.

You don’t need any grand philosophical statement about values. You don’t need to defend the paradox of tolerance against absolutist demands for unrestricted expression. It’s perfectly fine to say: you were doing some diet Nazi shit, that’s awful, fuck off.

mindbleach,

Yep. Some questions have a right answer. Next.

mindbleach,

It has no reason to exist besides being a middle finger to a queer minority.

This is a website deciding not to become a Nazi bar.

mindbleach,

Network effect creates barriers to new competitors, regardless of quality. Either for the upstarts or the leaders. See: Twitter. Once some choice is the default, anything else faces an uphill battle.

Adoption is a feature you can’t design.

mindbleach,

“Identity politics” always seems to mean “I am upset that different people exist.”

This is a nothing option in a video game. Nobody’s rubbing your nose in it. It doesn’t affect you, at all, but it’s a neat little extra for other people. Do you give a shit about other people? Or does the mere possibility of anyone distinct from you, the protagonist of reality, fill you with emotions you can’t handle? There’s no third option, here. It’s a checkbox for how NPCs choose voice lines, in exactly the same way they’ve done for decades. It’s just separate now.

But of course one glance at your profile shows you’re an unapologetic bigot, and what you mean by “gEnDeR iDeOlOgY” is exactly what every other diet Nazi means by it: you hate queer people, and you want it to be their fault.

Out.

mindbleach,

No no no, you have to break their brains.

Ahem:

White people in a video game is political. Statistically, the default is Han.

mindbleach,

Read: ‘I don’t hate gay people, I just hate people who tell me to stop ranting against gay people.’

mindbleach,

I just cannot get over what a terrible name “quiltbag” is. How do you say that out loud and not immediately think better of it?

Payday 3 developer drops Denuvo from the game before it's even out (www.pcgamer.com) angielski

It's common practice for PC games today to launch with Denuvo, a form of DRM designed to stop the spread of pirated copies of games, and it's also common practice for developers to remove Denuvo several months after launch as interest (and the risk of piracy) dwindles. Less common is a developer publicly announcing it's removing...

mindbleach,

I admire the concept behind Denuvo.

Programs bounce around between a ton of different code segments, and it doesn’t really matter how they’re arranged within the binary. Some code even winds up repeated, when repetition is more efficient than jumping back and forth or checking a short loop. It doesn’t matter where the instructions are, so long as they do the right thing.

This machine code still tends to be clean, tight, and friendly toward reverse-engineering… relatively speaking. Anything more complex than addition is an inscrutable mess to people who aren’t warped by years of computer science, but it’s just a puzzle with a known answer, and there’s decades of tools for picking things apart and putting them back together. Scene groups don’t even need to unravel the whole program. They’re only looking for tricky details that will detect pirates and frustrate hackers. Eventually, they will find and defeat those checks.

So Denuvo does everything a hundred times over. Or a dozen. Or a thousand. Random chunks of code are decompiled, recompiled, transpiled, left incomplete, faked entirely, whatever. The whole thing is turned into a hot mess by a program that knows what each piece is supposed to be doing, and generally makes sure that’s what happens. The CPU takes a squiggly scribbled path hither and yon but does all the right things in the right order. And sprinked throughout this eight-ton haystack are so many more needles, any of which might do slightly different things. The “attack surface” against pirates becomes enormous. They’ll still get through, eventually, but a crack delayed is a crack denied.

Unfortunately for us this also fucks up why computers are fast now.

Back in the single-digit-megahertz era, this would’ve made no difference to anything, besides requiring more RAM for this bloated executables. 8- and 16-bit processors just go where they’re told and encounter each instruction by complete surprise. Intel won the 32-bit era by cranking up clock speeds, which quickly outpaced RAM response times, leading to hideously clever cache-memory use, inside the CPU itself. Cache layers nowadays are a major part of CPU cost and an even larger part of CPU performance. Data that’s read early and kept nearby can make an instruction take one cycle instead of one thousand.

Sending the program-counter on a wild goose chase across hundreds of megabytes guarantees you’re gonna hit those thousand-cycle instructions. The next instruction being X=N+1 might take literally no time, if it happens near a non-math instruction, and the pipeline has room for it. But if you have to jump to that instruction and back, it’ll take ages. Maybe an entire microsecond! And if it never comes back - if jumps to another copy of the whole function, and from there to parts unknown - those microseconds can become milliseconds. A few dozen of those in the wrong place and your water-cooled demigod of a PC will stutter like Porky Pig. That’s why Denuvo in practice just plain suuucks. It is a cache defeat algorithm. At its pleasure, and without remedy, it will give paying customers a glimpse of the timeline where Motorola 68000s conquered the world. Hit a branch and watch those eight cores starve.

Sony Introduces PS5 Deep Earth Collection (www.techpowerup.com) angielski

To share more about the design and process behind this new and vibrant collection, here's Satoshi Aoyagi and Leo Cardoso from our design team. Aoyagi stated: "While crafting this new collection of DualSense controller and PS5 console cover colors, we drew inspiration from the beautiful and powerful hues found in the depths of...

mindbleach,

Quality is irrelevant, reduce retail price.

Headsets in the thousand-dollar range are plenty good and still not selling. Take the hint. Push costs down. Cut out everything that is not strictly necessary. Less Switch, more Game Boy.

6DOF inside-out tracking is required, but you can get that from one camera and an orientation sensor. Is it easy? Nope. Is it tractable for any of the companies already making headsets? Yes, obviously. People want pick-up-and-go immersion. Lighthouses were infrastructure and Cardboard was not immersive. Proper tracking in 3D space has to Just Work.

Latency is intolerable. Visual quality, scene detail, shader complexity - these are nice back-of-the-box boasts. Instant response time is do-or-die. Some monocular 640x480 toy with rock-solid 1ms latency would feel more real than any ultrawide 4K pancake monstrosity that’s struggling to maintain 10ms.

Two innovations could make this painless.

One, complex lenses are a hack around flat lighting. Get rid of the LCD backlight and use one LED. This simplifies the ray diagram to be nearly trivial. Only the point light source needs to be far from the eye. The panel and its single lens can be right in your face. Or - each lens can be segmented. The pyramid shape of a distant point source gets smaller, and everything gets thinner. At some point the collection of tiny projectors looks like a lightfield, which is what we should pursue anyway.

Two, intermediate representation can guarantee high performance, even if the computer chokes. It is obviously trivial to throw a million colored dots at a screen. Dice up a finished frame into floating paint squares, and an absolute potato can still rotate, scale, and reproject that point-cloud, hundreds of times per second. But flat frames are meant for flat screens. Any movement at all reveals gaps behind everything. So: send point-cloud data, directly. Do “depth peeling.” Don’t do backface culling. Toss the headset a version of the scene that looks okay from anywhere inside a one-meter cube. If that takes longer for the computer to render and transmit… so what? The headset’s dinky chipset can show it more often than your godlike PC, because it’s just doing PS2-era rendering with microsecond-old head-tracking. The game could crash and you’d still be wandering through a frozen moment at 100, 200, 500 Hz.

mindbleach, (edited )

Companies expect to sell something a million times and still own it.

Nah, guys. Culture belongs to its audience. It’s ours. We bought it. That’s what the money was for.

mindbleach,

GB Jam starts tomorrow, if you want to bang out some four-color faux retro title in a hurry.

mindbleach,

Advertising shits in your brain.

Let’s get rid of it.

And screw anyone going ‘but then how money?!’ while it infects billion-dollar business models. There’s no amount of money you can pay, where greedy suits won’t imagine taking your money and selling your eyeballs.

mindbleach,

I propose a Red Faction retro spinoff. Cash in on the underused franchise and the modern boom-shoot glut by doing a voxel-based game where everything, and I mean everything, is destructible. Like if Teardown was a setpiece-heavy FPS pretending to be from the Delta Force / Outcast era. Low fidelity keeps costs down, the genre is weirdly underused for all its indie-demo examples, and if the immersive sim curse kills any sequels then they’re only back to square one.

mindbleach,

It’s on GOG. I guess it has trouble running in Windows 10?

… why does this chicken have its dick out.

mindbleach,

As always: if leaving or sucking ruins a game for everyone else, your game is badly designed.

Only MOBAs have this level of toxicity. All MOBAs have this problem. Maybe lashing strangers together for forty-five minutes, in a zero-sum contest where half of them will lose, with so much inter-dependence and complexity that nobody feels responsible, is not great for the human psyche.

You can’t even kick someone. Losing them for any reason ruins the game. You have to tough it out, for most of an hour, after waiting however long just to start the game, and the inevitable loss will still count against you. No kidding people get wound-up.

mindbleach,

If you could leave, you’d never be trapped in a long game. You would enjoy every long game. The ones that suck wouldn’t last.

Root problem: the game requires a fixed number of human players, from start to finish. If bots worked then you could just take the L and quit. Or safely eject someone who’s being a total cock. Or possibly even split the game in two, so both the “fuck this” and “fuck you” groups see everyone else replaced with bots.

Bots don’t have to be good with every character. Bots don’t even have to play by the same rules as humans. They just need to be balanced. Which you’d figure these developers are really really good at, after fifteen years of pouring new characters into these games.

Individual scoring would be almost as powerful. A high-level player with a low-level team should ideally be scored on their skill - not a binary win / lose condition. Especially if half the players are guaranteed to lose. Long matches provide oodles of time to evaluate. And if bots work at all, the game can quietly run simulations from snapshots of the ongoing match - checking if players did better or worse than a player-like script would, and by how much.

Compare sports. You have a regulation basketball game. On one side is the 2023 Miami Heat, minus Jimmy Butler. On the other side you have the AZ Compass Prep Dragons, plus Jimmy Butler. The Dragons’ chances of winning are approximately diddly over fuck. But a talent scout watching those high-schoolers get smoked 132-15 can still recognize which of them are doing especially well under the circumstances. And Erik Spoelstra can still give Tyler Herro side-eye for ever missing a free throw. Despite a blowout loss, every individual can be judged for how they played, both in terms of independent actions and productive teamwork. (This new kid at Arizona, Jimmy somethingorther, is really good.)

Yet in a video game - where every moment can be scrutinized frame-by-frame, and statistical analysis is so easy you’d think this was baseball - there is only total victory and utter defeat, and only for whole teams. Everything from Smash Bros to Overwatch has little trophies to hand out for leading performance in a bunch of arbitrary details. So why doesn’t a loss caused by one feeding troll count as 90% of a win for the players who almost eked it out in spite of them?

More importantly: why doesn’t the game make it feel like they were doing good, when they were doing great?

mindbleach,

It is astounding how “this you?” is always dead-on, and “by your logic” is always complete nonsense.

mindbleach,

Aw. From the thumbnail, I was hoping for 3D shaders that somehow matched the cartoon. Transformers: Devastation pulled it off mumble-mumble years ago and looked friggin’ incredible. I know it’s mostly using environment maps for squiggly cell-shaded reflections, but just, god dang. The execution can be masterful.

Intel Arc Owners Left in the Cold With Starfield as Advanced Access Begins (www.techpowerup.com) angielski

Starfield Premium owners now have access to the game in full and are testing their internet download limits with its massive 120 GB file size, but a few hopeful gamers are going to have to wait regardless of how much they paid in advance. Intel Arc GPUs currently cannot play Starfield, with varying symptoms ranging from the game...

mindbleach,

Jesus fuck, “advanced access?”

mindbleach,

We already had that - it’s called “early access.” But people gunked that up, so they have to roll along the euphemism treadmill, and make a fancier name for paying extra to get an incomplete game.

“Premature installation” didn’t test well.

mindbleach,

For those not keeping up with alphabet soup: it’s fancy upscaling.

Back to the good old days of games having to implement everything three times to get graphics support from every vendor. Yaaay.

mindbleach,

I don’t care.

mindbleach,

Same shit with Facebook claiming videos were the bestest content possible, using numbers sourced from the vicinity of their pelvis. Now every goddamn news site has autoplaying video for no damn reason.

mindbleach,

As if video streaming will die with one site. One for-profit site, that’s not remotely turning a profit. A vestigial organ of an advertising giant, burning money to build dependency and exploit it for control.

BitTorrent used to share more video than Netflix - despite a lack of money, despite a lack of ads, and despite being illegal. Content creators will be fine without this corporate facade.

mindbleach,

How things are now never ever means change is impossible.

You can’t expect to get big off relying on users to be the servers.

BitTorrent did exactly that.

mindbleach,

And nothing’s changed in all those years. Yeah? P2P technology couldn’t get any better than 2004. The fact it was slow sometimes means we’re boned forever.

Corporations already have streaming. I don’t care if they come along. Their content might be there whether they like it or not.

Consider where we’re having this conversation: is big even desirable? Has the dominance of one video platform been good for the internet? I’d say plainly fucking not, if killing ad blockers is even a feasible outcome. When YouTube was its own company there were a dozen competitors of similar size and quality. Google pouring money into one, so it could swallow everything and censor everyone and shove people toward right-wing propaganda, is not exactly ideal.

mindbleach,

That’s still orders of magnitude easier than figuring it out from first principles, and nowhere near arduous enough to excuse leaving the problems unaddressed.

mindbleach,

That’s how they do door sills!

mindbleach,

Yeah I’m sure Microsoft-owned Bethesda is shaking in their boots about learning from modifications to their own game. That’s gotta be everything stays buggy.

mindbleach,

Hiring the modder is not necessary, to look at a mod, go ‘oh that’s what we did wrong,’ and fix it. That’s not the ctrl+c/ctrl+v situation you seem to expect. And considering it’s their own game, and fixing bugs, the legal concerns are practically nonexistent.

If an employee writes code for a company, that employee owns the copyright.

Bet.

mindbleach,

I don’t even know who you’re talking to at this point. It bears little resemblance to anything I’ve written.

mindbleach,

Forget the kids and ignore the odds. Any game taking real money is a scam.

(No that doesn’t mean buying games. No that doesn’t mean subscriptions. No that doesn’t mean expansions. No that doesn’t mean card games. No that doesn’t mean arcades. Jesus Christ, do people find a lot of ways to get mad about nonsense, whenever I say this.)

Nothing inside a video game should cost real money. Absolutely fucking nothing. All possible forms are abuse, built on how games by definition invent value for worthless elements that can be arbitrarily granted or withheld. That is what makes them games.

The business model is intolerable - and if we allow it to continue, there will be nothing else. It’s the dominant strategy. Your disgust and non-participation will never outweigh some tiny fraction of people getting taken for obscene quantities of real money in exchange for incrementing a variable. It’s in free mobile trash. It’s in $70 “AAA” flagship-franchise titles. It’s in single-player, multi-player, subscription MMOs - it’s in everything. There is zero incentive for them not to try robbing you like this. Companies that don’t rob you will make less money than companies that do.

Only legislation can fix this.

Ban the entire business model. (No that doesn’t mean games. No that doesn’t mean content. Jesus Christ, am I tired of dealing with pearl-clutching nonsense, just to say “fuck lootboxes.”)

Overt abuse gets disguised. It’s still abuse. All they’re getting better at is how deep the hooks can slide before people notice.

Content is the bait on this hook. All it’s doing is disguising the abuse. The abuse remains. The abuse is the entire point. The abuse is the only part that makes money.

This business model is a threat to the entire medium, and the only real solution is dead simple. We will be fine without it. We will only be fine, without it.

mindbleach,

Lootboxes aren’t “buying content.” Buying a game, is. Buying DLC, is. Gambling on a hat that’s already in the game you’re playing is plainly something different, and increasingly, that’s the only source of revenue.

This is not theoretical. We’re already in a stupid sci-fi future where four-billion-dollar games can be “”“free”“” and somehow convince people to spend thousands of dollars apiece on a deluge of random bullshit which is also allegedly free. And it’s not even possible to have a sane argument about this shit-show, because people pretend they don’t understand the thing all these games do.

I want video games to make money the way they did in 2008.

Do you have an opinion about that?

If it goes ‘then games would magically look like 2008 forever,’ stop.

If it goes ‘but then they’d make 2008 kinds of money,’ stop.

This is new. This is bad. This is spreading. We should stop it.

mindbleach,

Nvidia of all companies does not get to whine about this.

mindbleach,

Oh, are they annoyed by vendor-specific software, now that it affects them? My heart bleeds.

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