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mindbleach, do games w Cyberpunk 2077 Players Are Getting a Kick Out of Update 2.0's Haunted Police Car

“They say the old caretaker of this place went absolutely crazy. Chopped up his entire staff. Of robots. All of them robots. They say at night you can still hear the screams. Of their replicas. All of them functionally indistinguishable from the originals. No memory of the incident. Nobody knows what they’re screaming about. Absolutely terrifying. Though obviously not paranormal in any meaningful way.”

mindbleach, do games w Agent 64: Spies Never Die - Official Trailer | Realms Deep 2023

Perfect Dark with mouse support and modern resolution is still a hoot. And there’s no abysmal framerate holding everything back.

mindbleach, do games w WWE 2K22 servers will be discontinued as of January 3rd, 2024

Thin on bottom, with hard candy up top?

mindbleach, do games w Atari 2600+ sees its future in retro gaming

Genuinely a good idea. No idea if it’ll work out.

A similar move I’d like to see, instead of some shrunken emulator gizmo, is a straight re-release of the GBC or GBA. They’re low-bullshit entertainment, with the distinction of being standalone portable devices. And like the 2600 (and to a lesser extent 7800) people still make new games for them. Hell, I made one last month.

mindbleach, do games w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim

Dewey disagrees.

mindbleach, do games w Sony claims it delisted the KoTOR remake trailer ‘due to music license expiring’

Which is one of those lies where, even if it was true, that’s deeply horrifying and reveals things that should not be tolerated.

mindbleach, do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

Yeah it’s almost like deleting a game to replace it with huge changes is bad, actually.

mindbleach, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

That’s not damning. That’s how franchises work. Sequels come with an audience built-in, so they can pull a bigger budget on expected sales and spend less of it on marketing.

How recently was this not true?

Seriously. Ten-ish years ago, the big releases were Halo, Elder Scrolls, GTA, Bioshock, Deus Ex, Xcom, Zelda. If not all ten years old at that point - spiritual successors to much older games. Twenty years ago, the big releases were Tony Hawk, Mario Kart, Prince of Persia, Ninja Gaiden, Sonic… Elder Scrolls, GTA, Zelda. Thirty years ago, when home video games were just barely fifteen years old, half the big names were either direct sequels or media adaptations, and most would become long-running franchises. Shockingly, one title was already a decade-old franchise: Super Bomberman.

Now consider the games he’s talking about, today. Halo’s not on that list anymore. It’s there. But it’s not big. Deus Ex is dead again. The specific aforementioned Tony Hawk game killed Tony Hawk games. Prince of Persia and Ninja Gaiden came and went. GTA and the Elder Scrolls haven’t released a game since, technically speaking.

Meanwhile the last two Zelda games are a more radical departure than anything since that awkward NES sidescroller. FromSoft keeps doing FromSoft stuff, but that’s more of a genre than a franchise. Baldur’s Gate III is a sequel twenty-three years later, in a genre that was niche then and niche-er since. There’s big-budget remakes of stuff from the PS1 / PS2 era, but they’re practically brand-new games. Tony Hawk, ironically, less so.

Some of the big-ass games ten years from now will be surprise hits and slow-burn successes from the last few years. Some games will get a quality-bump sequel that takes off, and then if we’re being brutally honest, a publisher like Microsoft will squeeze the life out of the studio by forcing them to crank out more of that until they hate everything. And people in 2033 will complain on probably-not-Lemmy that Sea Of Stars V is such a tired rehash after the highs of IV, and why does nothing new ever come along?

mindbleach, do games w Game prices are too low, says Capcom exec

And “budgets keep going up!”

Whose fault is that, guys? Were those numbers placed on you by a witch’s curse? No. You spent $100M on one game, it made $300M, so you spend $200M on the next game. Games didn’t get twice as hard to make, between those decisions. They didn’t require twice as many people or twice as much time. You’re just treating them like a factory where more capital in means more revenue out.

The original Doom was made in nine months by a team that fits in an elevator. Yeah, it’s simpler than modern games, but they had to make the nearly-unprecedented engine and all their own tools as they went. It’s not like anything’s harder, now. People have basically recreated that seminal title as solo one-week game jam projects. A modern handful of professional computer nerds can pick from a handful of modern high-end toolchains and start banging out content, today.

If the market for video games only supported six-digit budgets - there would still be video games. Big ones, fancy ones, creative ones, whatever. Would they be the spectacles that currently get advertised to death? Nope. But they also wouldn’t produce as many unstable bug-fests as those sprawling mega-projects. Nor would they be announced in 1999, previewed in 2006, delayed in 2017, and launched to middling reviews in 2025.

Studios that aren’t injected with obscene capital and forced to deliver “AAA” money-trees tend to shoot their shot and move on to the next game. That’s how they survived and grew as plucky little private affairs, before some publishers swallowed them whole and turned them into a sequel factory for their breakout hit.

If your games cost too much money to fail, stop giving them more money.

mindbleach, do games w Game prices are too low, says Capcom exec

I mean… if it looks and plays like a touchscreen- and battery-limited version of the $60 PS5 / Xbox Whatever game… fine?

Of course if he also expects one cent of optional or recurring fees on top of that, he can get fucked.

mindbleach, do games w As the WGA writers' strike looks set to end, a massive video game strike could be just around the corner

Metroidvania Month on itch.io ended a couple weeks back.

mindbleach, do games w As the WGA writers' strike looks set to end, a massive video game strike could be just around the corner

And maybe don’t look into what went on at “the Blizzard you knew and loved.”

mindbleach, do games w CD Projekt apologise for Cyberpunk 2077 Ukrainian script's potentially "offensive" references to Russians

Anything negative about the Russian government is probably accurate and deserved. Extending that to the Russian people is iffy at best.

And remember this game is rather explicitly fifty years in the future, so anything current will be as relevant as Vietnam references are today. Not even counting the alternate history and corporatocracy of the setting.

mindbleach, do games w Game prices are too low, says Capcom exec

Lower your budgets, ship more often, stop treating products like services.

mindbleach, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

You are asserting without evidence that Valve needs to take all that money. As if they would go broke if they only took a quarter of all the revenue on most PC games.

Valve makes ten billion dollars on Steam, every single year. Their margins are not slim. And being an established de-facto monopoly, people go there because that’s where the products are, and products are there because that’s where the people go. They could slash costs to nothing, do the bare minimum work going forward, and still rake in the money on sheer momentum, for years and years and years.

The only feature that really matters here is adoption. And that’s not a feature you can design. Even Valve didn’t rope people in with a convincing sales pitch. They forced Steam onto everyone who wanted to play Half-Life 2. If you didn’t want to put up with an always-online DRM service aimed to take over PC gaming - you didn’t get to play the most anticipated game of the year. Whatever benefits you ascribe to the service, whatever functionality you argue developers would otherwise budget for, the core was always ‘accept this or pound sand.’

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