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mindbleach, do gaming w Dragon Age Creator Slams "Woke" Criticism: "You're an Idiot"

I’m definitely bi, but Lemmy’s wash of trans / autistic / communist content leads to what-ifs.

mindbleach, do gaming w Dragon Age Creator Slams "Woke" Criticism: "You're an Idiot"

It’s a fnord. A meaningless trigger for a conditioned fear response.

mindbleach, do gaming w Dragon Age Creator Slams "Woke" Criticism: "You're an Idiot"

Fuck off.

mindbleach, do gaming w Dragon Age Creator Slams "Woke" Criticism: "You're an Idiot"

Enough creators I follow are coming out as trans that I wonder if I’m missing something about myself. I don’t think it’s me… but if not, I sure can pick 'em.

Admittedly the rate among webcomic artists is through the fucking roof.

mindbleach, do astronomy w Size Comparison: Pluto and Australia

Apparent scale is inverse linear, i.e., proportional to 1 / distance. If we want the apparent scale of two objects to be about 90% accurate to their actual relative scale, their relative distances to the camera can’t be more than 10% different. Pluto being 40-ish astronomical from Earth, you’d want to shoot from about 400 AU. Voyager I should be in prime position circa 2140.

mindbleach, do astronomy w Size Comparison: Pluto and Australia

Would the owner of a beige 1930 dwarf planet please move it, or we will have it towed.

mindbleach, do astronomy w Size Comparison: Pluto and Australia

Extremely venomous ants.

mindbleach, do astronomy w Size Comparison: Pluto and Australia

Telephoto shot, using a 1e50 mm lens.

mindbleach, do astronomy w Size Comparison: Pluto and Australia

The Alice Springs Pluto Observatory has opened considerably under-budget.

mindbleach, (edited ) do gaming w What are your thoughts on crouch jumping?

I made an FPS that runs on 1980s hardware and you can get onto any surface you can see over. You just walk. Halo 4 or whatever introduced “mantling” and it was like, oh, why didn’t everybody think of this? Its absence now highlights any game with unimpressive obstacles. Even the Half-Life machinema series Freeman’s Mind highlights how Gordon should be able to chin-up over some ledges and skip whole chapters.

Another example specific to Half-Life: the PS2 version’s long-jump module is a double jump. You just jump in midair and it fires off. No wonky crouch-then-jump command. Movement isn’t any less deep or complex. It’s just simplified to the point you can do it by pushing a button twice instead of playing piano.

mindbleach, do gaming w What are your thoughts on crouch jumping?

Debatable. Half-Life’s early development was a hot mess until they started building around how things actually worked. Like, they had the soldier AI, and it completely fell apart outside of some corridor-heavy environments… so they remade all the soldier encounters to take place in hallways and crate mazes.

The crouch jump was almost certainly an accidental invention. But its inclusion in the game was surely devs going ‘this is neat, let’s make it a whole thing.’

mindbleach, do gaming w What are your thoughts on crouch jumping?

Dude, Half-Life’s own long-jump module worked like that.

mindbleach, do astronomy w From a Million Miles Away, NASA Camera Shows Moon Crossing Face of Earth - NASA

Neatly showing off how our moon is exceptionally dull. Here we are, the only dot in the sunbeam that’s not black or white, and our sole natural satellite is this flat dark powder-gray.

And it’s tide-locked! We don’t even get to see all of it. Imagine if Mars had its twin enormous boulders, and they always looked like cardboard cut-outs. Thank goodness for all this water and life and crap, or we’d be a C-tier heavenly body.

mindbleach, do gaming w Why the gradual death of the console exclusive makes business sense

Nintendo is a toy company. They make incomparable products to avoid direct competition. It’s their “blue ocean strategy.”

They also crank out first-party titles that tend to be fun prototypes reskinned to a handful of popular franchises.

mindbleach, do gaming w Why the gradual death of the console exclusive makes business sense

Platforms are an obstacle to customers, from the developer’s point of view. This has been obvious since the PS2-PS3 transition - and it’s why Sony is freaking out about PSN accounts. They don’t give a shit about your data. They desperately want to go back to when every game was made for one system and maybe got a conversion or two. The closest they can get is roping people into their ecosystem to justify the continued existence of their deliberately0incompatible AMD laptop opposite Microsoft’s deliberately-incompatible AMD laptop.

Same deal with Epic refusing to make Fortnite work on Steam Deck. It’s not a technical issue. They’re just having a slapfight with Valve. They want their store to stand up against (let’s face it) the de-facto monopoly source for major PC games, and the market says no.

Where this ends is the death of consoles.

There is no reason to release a game three or four separate times, with a private screening process for two or three of them, even if each release is goddamn near identical. All that’s really different is which middleman slices off an entire third of the publisher’s revenue. There are no technical reasons three of these platforms couldn’t just run the same executable with the same data. There’s differences - but not important differences. And even the ARM version could be served if games were published in .NET or SPIR-V or whatever. Slow startup time? Yeah, once, but games already take their sweet time installing. Even shaders need to compile and cache. That nonsense would be a lot more sensible if it let you buy whichever hardware was best from whoever the hell was selling it.

So really, where this ends is the death of platforms.

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