George, you don’t even own your movie anymore. The mouse bought it for four billion dollars.
Art belongs to its audience. Nobody has a right to censor it after-the-fact - least of all the artist. If you wanted it to be yours alone, you had the choice, and you instead decided to publish. Any control after that is a gift from us to you, and it’s a gift for the explicit purpose of getting us more art.
Oh right, this is .ml, where we’re playing make-believe that the lifetime figurehead who won an election against nobody is toootally a legitimate example of popular democracy. Because it would be impossible to criticize The West™ unless the immediate alternative was completely flawless.
Inventing a domestic video-game company obviously isn’t totalitarian, but it’s some Kim Jong Un shit. It’s an autocrat copying a theme park, with blackjack, and hookers. (Oh god. Tell me I’m not gonna see people pretend the Kims are anything but a hereditary monarchy.)
‘Just don’t buy it!’ I’m not, and yet: it keeps getting worse. It’s half the industry by revenue. And growing.
‘You just don’t like it!’ It monetizes human misery… inside entertainment. It makes gaming objectively worse.
‘Don’t legislate content!’ This is about the bus-i-ness mod-el. Sell whatever sex and violence you want. Just sell it.
‘There’s no exploitation here!’ Games make you value arbitrary worthless goals. That’s what makes them games.
One genius argued ‘other studios make several games over the decade these wallet-siphons have been dragged out, so they’d have to cost hundreds of dollars on release!’ Or. And this is just wild speculation about the cutting edge of computer science. Or they could make several games? Over time? And sell them for normal prices, less than a decade apart?
These people act like the just-sell-games model is unproven and hypothetical, in the same breath they insist it’s unaffected by this alternative of tricking people into tolerating endless fees. They’re not arguing. They’re just shuffling cards.
It started in “free” mobile trash and is now in $70 single-player games. This shit costs almost nothing to add. The backlash doesn’t outweigh the extra money squeezed out. This is the dominant strategy. It is half the industry’s revenue. What else needs to happen, to tell you everything else is in trouble?
And then the post-bro-culture company fired Matt Bragg, a blameless font of positivity and beloved addition to any video. This was a long time coming.
Even if they hadn’t betrayed Ray over streaming, the whole Let’s Play format was going to trend down as Youtube stomped around blindly across people’s livelihoods. The company maybe could’ve been ahead of the curve on managing streamers? But ehhh. Their live content was never as good as their edited content.