I did Linux testing of games and for the platform. This was before valve did a lot in the Linux space. You know the game dust force? One of the reasons it works for Debian is because of something I reported. It's a bunch of very small contributions over a 4 year period. Humble bundle even had their own internal issue tracker. It was technically my first fortay into QA and Linux dev work. Linux native games are awesome.
Nowadays we have proton/wine/etc... (and that's awesome) but Linux native apps have many advantages over an emulated layer. Power savings and CPU cycles just a couple. I'm glad we have so many options for games. Gog or otherwise.
I used to volunteer for humble bundle back in the day. It was a lot of work but very rewarding. Getting a job with gog could be fun. Hope they get the people they need! I've always been impressed by what they are able to accomplish!
Did you have the game on a higher difficulty? I didnt have that experience, but I put it on one of the higher difficulties initially. I forget which but I found that more fun.
Its fair though, it wont be for everyone. Kinda like TemTem. I wanted to like TemTem, but the puzzles really sucked. So much so that I stopped playing the game halfway through.