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mammut, (edited ) do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

There have been multiple games, mostly in the past now, that announced launching on certain platforms, including Steam, then had to backtrack and reveal that Epic bought their exclusivity and that gamers that were already expecting to get the game from one platform, now wouldn’t be able to.

Valve did a similar thing to this. I don’t know if you remember the original state of Half-Life and Counter Strike, but they originally didn’t require any launcher. Then, one release, Valve announced that the old version was going to be shutdown and they would require Steam for now on. People had already purchased the game and been playing it outside of Steam, so they were pretty pissed that all the sudden they needed this launcher / account to keep playing a game that didn’t require one out of the box. I was especially pissed, because I think I was the only one in my group of friends that realized that they had unilaterally removed the option to resell / give away your game, and that seemed like bullshit to me, because I occasionally gave my old games to my friends when I was tired of them. The boxed copies of Half-Life and CS allowed for resell/transfer of the game, but they forced everyone over to Steam with an update and the Steam terms removed the option to transfer the game to someone else. Plus, Steam was an absolute awful piece of software at the time, and that made everything worse.

I’m guessing this also happened to other games as well. There was a period there where people would pre-order a game assuming it would work as a traditional, standalone boxed game. But then they’d get the game and it would unexpectedly require Steam, and the buyers would be pissed. Nowadays you just assume a launcher will be required, but it came as a shock / infuriated / disappointed people back when it first started being a thing that PC games were tied to launchers / accounts (and people hated Steam / launchers). Lots of people felt duped.

Anyway, I’m of the opinion that it’s bad for software to ever require or be tied to any launcher, even worse if it’s a third party launcher. It makes the future of games access muddy (What if Steam shuts down? What if there’s a court injunction against Steam requiring it to cease operations? What if my country blocks access to Steam?) and also adds extra layers of insecurity (last time I looked, there was at least one security issue in Steam that remained unpatched since around 2012).

So, to me, switching from Steam to EGS just meant consumers were getting punched in the nuts by a different company. I’d be happy if they weren’t getting punched in the nuts at all.

mammut, (edited ) do games w Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

I think Epic definitely fucked some things up, but I really think the takeaway is that, if anyone has any hope for competing, they are absolutely going to need exclusives. This has been studied in the economics literature. In order for a newcomer to compete, you need exclusives. The dominant platform will automatically get the big titles, and players aren’t going to switch platforms to get the same titles they could’ve gotten without switching.

How did Valve get gamers to switch from physical boxed games to Steam? Exclusives. There was actually a digital distribution platform that predated Steam (run by Stardock), and it was more feature complete than Steam when Steam came out. But it didn’t have any exclusives, so it died out in favor of the (at the time) more spartan Steam platform.

Love or hate exclusives, nobody ever gets anywhere in the marketplace without them.

mammut, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI

Is there a reliable way to detect the presence of AI content in games? I’m guessing that if you submitted a game to Steam with some AI generated content mixed in, nobody would ever know, so a rule against it would be effectively pointless anyway.

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