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lustyargonian, do gaming w Horizon Forbidden West Complete Edition has been seen on Singapore's ratings board

Ah, here it is like 3 I think. So you’ll probably hate it :p

lustyargonian, do gaming w Horizon Forbidden West Complete Edition has been seen on Singapore's ratings board

I’ve played the base game, and unlike HZD you actually have a limit to amount of traps you can set, so it is less of an important mechanic at lower difficulties. In fact you can’t dodge enough as well, so the combat is really engaging and challenging.

lustyargonian, do xbox w Microsoft Is Interested In Bringing Trophy-Like Platinum Xbox Achievements

If they can separate main game/dlc/multiplayer/new game+ achievements, that would be great

lustyargonian, (edited ) do games w Starfield from the NPC's Perspective

Does it contain spoilers?

Update: it doesn’t

lustyargonian, do gaming w Bethesda claims that the Intel ARC GPUs do not meet Starfield's PC minimum requirements

On reddit lol

lustyargonian, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

I mean, yeah I guess this does help temper expectations that they are done optimising, so maybe you’re right, being blunt is probably for the best.

lustyargonian, do games w Phil Spencer: Starfield exceeded 1 million concurrent players across all platforms today. Thanks to all the players who helped us reach this great milestone and congrats to the Bethesda Studios

I think MSFT Store on PC, Xbox Store, Steam, xCloud and GamePass.

lustyargonian, do games w Starfield’s Xbox exclusivity ‘yielded a better product’, Todd Howard says

We already know; Skyrim and Fallout 4. They still drop frames on current gen consoles!

lustyargonian, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

I think it was known since 2 years now, so maybe they didn’t bother publicizing it on the page. In fact, MSFT said they won’t be putting any games on Xbox One anymore.

lustyargonian, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

There isn’t.

lustyargonian, (edited ) do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

Damn this is a pathetic response. He could’ve said “We’ve tried our best to make it as polished as possible before launch, and are working towards further optimising it to give you the best experience, wherever you play”. Even if they did jackshit, it would not come out as condescending and snarky. Maybe he wasn’t prepared for a tough question on the spot right at the beginning of the interview, but it does show how he thinks about his games. In his mind, the game running at all on PC is optimised enough.

I am not saying he’s bad for not making Creation Engine super optimised engine on this planet, I’m saying he’s bad for not acknowledging it is currently most demanding engine despite looking merely half as good as Cyberpunk 2077 or idk Arkham Knight.

lustyargonian, do games w Xbox September Update Adds Discord Streaming, Variable Refresh Rate, and More

It’s funny how Xbox is getting tighter integration with Discord even though PS made a partnership with them.

lustyargonian, do gaming w Immortals of Aveum PS5/Xbox Series X/S: Unreal Engine 5 is Pushed Hard - And Image Quality Suffers - YouTube

True. Though FFXVI, for example, has its own art style which looks pretty good, but whatever they’re doing with the tech is just too much for the PS5. Somewhere it feels like the devs overestimated the capabilities of these consoles.

lustyargonian, do games w FidelityFX Super Resolution 3 (FSR3) - AMD Stage Presentation | gamescom 2023

I guess different words come to our minds and that’s okay.

lustyargonian, do games w FidelityFX Super Resolution 3 (FSR3) - AMD Stage Presentation | gamescom 2023

I don’t think the term applies here. Hallucination, when it comes to AI models, is when they make up random data with no basis. This, on other hand, is interpolation. It compares two frames and predicts the intermediate frame using motion vectors. And FSR3 isn’t even using machine learning, it’s a bespoke algorithm that they have written.

Approximation would be a fitting term here, just like many things in rendering technology are.

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