I think the issue was precisely that. They didn’t plan for the surge of users coming in on day one and whatever cloud hybrid system they have for this game got overwhelmed. We’ll get to know about the game’s actual quality a week from now I guess.
It shows how devs often look at better hardware and prioritise heavier features over image quality and performance. Current gen of games could easily do 4k60 (most last gen games run like that) if they didn’t try to get RT into the mix, but devs don’t like that as RT gives them more time and resources that originally would’ve been spent on placing lights or baking scenes.
My point isn’t that, but how unanimous BG3 was. If you look at other years, there were still some juries that prefer one over the other, but not with BG3.
Everything that Sony claimed turned out to be true. Games are now exclusive to Xbox, they run worse on PS5, Xbox would get exclusive Call of Duty content and early betas and Xbox is using its market dominance by putting all ABK titles on GamePass.
In the interview they said how they show the game the way it is and focus on that part of development. They said how combat wasn’t worked on yet when they showed the game, which now looks pretty reactive. They’re going to focus on sound next and performance last, and when they said 30 it seemed like “bare minimum is solid 30”. Given the feedback, there’s a chance they’ll try to incorporate 60 fps now.
While it’s a design decision, UE is also a bit more scalable generally, assuming it’s not all reliant on lumen, nanite and vsm.
Either ways, they need to learn from previous 30 FPS launches and try to communicate better. Saying it doesn’t need 60 is dismissive to a large audience of gamers who don’t like the trade-off of frames over image quality.
Just keep in mind that it is supposed to be difficult in the first few hours. But as you skill it starts getting easier to the point that you’re walking killing machine that can unlock any lock, speech check almost anything and buy the best gear.