Just really don’t like building mechanics in games. Or crafting.
High five brother.
Even with that I am about to finish BOTW, I am not too excited about TOTK though.
To be honest even when BOTW has crafting mechanics I barely use them… I don’t cook anything unless a mission requires it, the same for the weapons I don’t craft them, I just pick up whatever, it is not like they last too much.
Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.
I just started with the Metroid saga (it is never too late I guess) and I started with Zero Mission, I am actually struggling with what is next for me, whether to start with AM2R or the 3DS one… Both look appealing to me, but as I don’t have nostalgia googles for the older 2D games and the 3DS one has always called my attention, I might lean more to it… On the other hand, AM2R is a fan game… And I have a huge respect for those…
Xbox handheld made sense before when we had proper handhelds.
Nowadays… Not so much, I struggle to think how anybody would not think that this is just another Steam Deck/ROG Ally or whatever other PC gaming handheld in the market.
I am definitely not one of those who grew up playing game with markers though (I am 32 years old and that’s why I specified it must be a me problem 🤣).
I am playing the DS version which seems to be the definitive version, even to this day.
I am about to “finish it” and I haven’t played it in one sitting for sure, I have done some pauses for months here and then and when I go back to it I always find myself lost in their objectives.
One thing I can say I don’t like, and it must be a very personal issue, is that the game work “kinda open” with not clear objectives of where you should head off then, which just increases my sense of loss.
I suppose many games of those days worked like that (like not having pointers in a map of where to go) but I just couldn’t… And if you add the secondary missions to it that involves time traveling it all just gets more confusing for me.
I am aware the game has quite good post game content, so I hope I do my best there…
In a nutshell I think this game does well for people that know it at 100% (as in, their favorite nostalgic game) but for newcomers you’ll get lost and need a guide at hand, especially if you want to enjoy it at “its fullest” doing all the secondary quests available, that is my personal experience though.
Do you consider yourself as a creative or a Minecraft fan? (Or in a nutshell somebody who likes Legos, map edition/creation etc), because I don’t, and I love BOTW but the building mechanics of TOTK have me scared of it 😅
On top of that, I was always really impressed by the GBA’s battery life but maybe I’m just old.
Same, I just don’t remember ever bothering about the battery life (unless it turned red) but with that long gaming sessions it would be a concern for kid me probably.
How did the battery last that much? AFAIK the GBA didn’t have any sleep mechanics… Or was one pack of batteries able to hold 12-24 hrs running the game non stop?