Peter Molyneux Studios presents, a Peter Molyneux production: Peter Molyneux’s Masters of Albion, by Peter Molyneux, featuring Peter Molyneux, and special guest Peter Molyneux
I’ve gone back to Hand of Fate 2 for like… the 15th time. Just such a cool concept. In a world full of card-based roguelikes, I’ve still never seen anything else quite like it.
Your deck isn’t just the equipment and buffs you might gain. It’s also the threats you might face, and the clues that might lead to new quests.
You’re playing against the deck, in many ways. Such a simple inversion, but it opens up the door to so many interesting modifiers.
Idk why. Well, I do know why: I grew up in an era where Flash games started to do physics-based gameplay, and something about that just made them endlessly replayable and easy to do while focusing on something else like a lecture or whatever.
So many games these days demand your full attention. And that’s great, when you have time for it. But if I just have 45 minutes to derp around while I catch up with friends on Discord, I can’t dive into an epic boss fight that I was prepping for a month ago.
I take it from your exasperation that you want a game to “just be good already”, from the very start. So I’ll exclude anything that takes too much thought or investment to start having a good time.