Rogue was the start of the genre - games that came after we’re always measured against it.
Rogue was a dungeon crawler - a type of game that had been done plenty of times before. Starting over on death had also been done.
But it became genre defining by being the best at both.
Spire I’d say is similar. It is genre defining because the combination of gameplay elements was so perfectly executed that it will become the measuring stick against which all roguelike deck builders will be measured. So Spirelike fits, I think.
Slay the Spire 2 is amazing news and the best possible outcome for the original.
They’ve gone off unity. STS is one of the more popular indie games and now it has full Godot implementation. It’s huge for the foss community. It’s huge for MegaCrit, the fully indie studio with no investors to answer to.
Anyone do online co-op as opposed to couch? I’m looking into grabbing it for online co-op but it sounds like there are some co-op pain points. Are they split screen only?