I believe it. Multiple friends of mine updated to play and see the streets changes when this press cycle hit, a few even shared footage of suspicious noiseless head/eyes deaths while they were in enclosed spaces. If it has been long enough, just the words escape from tarkov will send some fans back, negative experiences suspended.
SPT and the multiplayer conversion (Now Project Fika, formerly MPT) are the best ways to experience the game now for a multitude of reasons. I think learning heatmaps and dead locations applies no matter how you play - and the same can be said for bullet penetration, it’s just part of the game - but there’s a neverending stream of cheaters that feel far worse to lose to than a boss you weren’t prepared for. I can get trashed by tagila eighty times and accept that gear is just forfeit, I chanced it going to factory; when I am killed by a head/eyes with no audio five seconds into a fresh raid multiple times a day there’s substantially less to learn from and improve on.
Worth noting you can get mods for SPT that change how AI behave, categorize them so some are doing a common farming route, some are moving to quest locations. It doesn’t make up for what we lost (the awkward vocal exchanges as you agree to not slay a new player at a starting quest location), but it helps retain some of the spice.
You don’t understand the difference between content and convenience DLC. MTX and ads are not equivalent. The game does not show you these purchases outside the store page. You’re a bandwagon rider and that’s cool I guess, but it’s clear you have absolutely no nuance when it comes to dlc practices and you’re looking for internet points via a reddit style dunk. Nobody mentioned gacha but you, nobody mentioned nintendo (MUCH WORSE COMPANY THAN CAPCOM LMFAO) but you, maybe get a few years on before you started deciding you have a clue about the industry (or most consumers!).
After a peek, you’re a reddit content reposter so I’ll be blocking you either way lmfao
It aays a lot more about someone’s personal willpower than Capcom’s greed to me. Easy to point at the greedy asks from that company, nobody else is selling a 100 USD turtle costume pack.
It’s not limited by the DLC and you’d know that if you had done any looking into it whatsoever. You can literally, within the first hour of gameplay, access an NPC that lets you completely appearance edit as many times as you’d like for an easily obtained and infinitely renewable currency. Peoppe who want to play the game are not hindered by the DLC in that game in any way, no corners were cut to sell you anything more urgently.
It’s common knowledge that the creative designer hates MTX and chooses to put easily accessible items in the store to satisfy capcom shareholders. In later Devil May Cry, one of the purchasable mtx is quite literally packs of the orbs that pop out of every single enemy. This is unironically some of the player-friendliest MTX we’ve seen in years for single player adventure games, no actual content walled by dollar value on the disc, but people like you who haven’t even watched ten minutes of gameplay are generating infinite negative press.
Wouldn’t your efforts be better focused on actual predatory titles? There’s tens of ongoing early access titles on steam that will never ever finish, and there’s more egregious MTX schemes in capcom’s own game library. Their new IP, Exoprimal, has an obscene amount of playable content walled behind tens of hours of grind or MTX. You can make objective statements about what’s being kept from the player with titles like this, instead of propping up “I shouldn’t have to pay for customization” seeing as you literally don’t.
Tiny boat we’re in. I started with the witcher 2 right after having played dragon’s dogma and couldn’t handle the extremely clunky combat. My friends assured me 3 was a huge step forward and I was harassed to play the whole game on stream, and I did. Honestly, not that big of a step, the world felt starkly dead compared to other open world fare, the combat was years behind games that came out at the same time, and the story and setting did not feel very unique to me at all.
I felt the same way about a lot of the heavier dialogue that people did at large about Forspoken. Plot felt like it was on stilts, barely hitting the points it needed to to keep my interest. Not that it was out of context bits like Forspoken, but the dialogue felt out of touch with the setting really frequently. Poor selection of magic despite what was shown to you in-setting. Build balancing like an mmo where nothing you craft or otherwise come into owning early on actually mattered at all. 15 more armor was not changing the number of hits you could take in a fight it all.
TW 3 wasn’t super inventive or even really fun compared to other games that launched when it did or even before, and I don’t understand the extreme hype for it when everyone I talk to says the first two games are so wildly different and worth skipping, which has been my experience. If it’s not about the characters’ story arcs across all 3 games, what the hell is it that makes people enjoy it so much? I’ve looked hard, I’ve played hard, and I just never found it.
Came here explicitly to talk about Outer Wilds and Spiritfarer. I’m not a story-focused games type of person, and both of these absolutely knock it out of the park so hard that I recommend them constantly now. Outer wilds will be available on the nintendo switch soon. I would recommend that title to anyone with decent vision.