The objective is to make sure you have enough supplies to survive for as long as you can while making it across America to a place safe from zombies.
I believe the goal is ultimately to get to Canada (I haven't played in a while) but I might be mixing it up with Death Road to Canada, which is similar in premise but probably not something you could play one-handed.
Are "plenty of people" enough to make a game commercially viable? And not in an indie way.
I zone out, completely cut off from others, while playing games all the time. What I don't want to do is fork over more cash for things that will collect dust (like a headset for a single game).
Given how different it is to other, normal 3D games, I think it's a bit much to stake your franchise on something most people will never have. It's obvious Valve knew that, they're not idiots and have put out good hardware that didn't see mass adoption in the past (Steam Controller, Steam Link, etc.); it's clear they wanted to try out something new even if it wasn't a huge blockbuster. They have lots of revenue from other sources to fall back on.
They probably hoped that some people would take a chance and get the hardware to play the game, and some people did. But to expect that most would do that? Lol. They're not that dumb.
"The idea" was to do something no one had done before with a beloved franchise. Not to sell headsets.
The idea of sinking $500 into a headset and then another $80 for one game is pretty crazy. Not like Valve doesn't have the ownership numbers from the hardware survey. It was never going to sell like HL2.
Five years and I still don't have a VR headset lol. These things are enthusiast tech and I am not that enthusiastic about having one.
Half-Life Alyx wasn't called Half-Life 3 because it came out on a platform most people don't have/can't afford. It's essentially a really cool spin-off that I will never play.
Reminds me of Bethesda's storefront for paid mods that they tried out for Skyrim's special edition in 2023. Hopefully they don't pull a bait-and-switch on their players and it's just a platform for free mods.
They sell the hardware at a loss and initial adopters are more likely to be able to find an exploit that allows the console to play pirated games. If a Lite comes out early enough, there's hope that it might be exploitable.
It's my understanding that the Steam Deck is not performant when it comes to running Switch games via Yuzu/Ryujinx so it would probably be even worse with Switch 2 games, which are probably more taxing to emulate.
All that said, I have a Switch Lite that I share with my wife and I like it. There are so many companies you're "not allowed" to buy from according to Lemmy lol, I don't have the time for that. Almost all publishers are ass, should I never buy a game again?
Edit: As pointed out, Nintendo consoles are not sold at a loss.
It would be funny/interesting if, in an effort to grow the player base, they brought back the same settings implemented for COVID (when the game was super popular) and made it accessible to disabled people again.
I know a few people that had to quit the game when Niantic reverted back to "normal" gameplay after lockdowns ended. Idk, maybe this won't be entirely crap; probably will be, but it would be nice if it weren't and improved things instead.
...Yeah. I just read the playtest email like 5 minutes ago and saw that. The way they worded it like it was an opportunity is also Pretty Shit™ lol. I almost hope the game sucks now so I don't have to be conflicted about it.
I was looking into it, but to self-host with Docker you also need to run like 5 other containers or something ridiculous like that. I'll stick to conduwuit (Matrix) for now.
Edit: The example compose file for revoltchat/sefhosted creates 13 containers all using separate images. That's truly insane.
EXAPUNKS and Last Call BBS have the most flavour IMO. TIS-100 and Shenzhen I/O are also very good.
Honestly, all of them are worth trying so that you can see which ones are for you. They're all pretty different (with a couple of exceptions), especially MOLEK-SYNTEZ.
I know most people want this for 3 (don't blame you at all), but I actually really enjoyed 4 when I played it on Gamecube as a kid. The missions were silly and fun, and the NPCs and voice acting were over-the-top in often hilarious ways. I wonder if they've nerfed the Snake Run Slalom at all, I remember it being crazy hard.
Time to ask the burning question though... When are we getting a remake of THUG 1 + 2?