geosoco

@geosoco@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

$70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet (www.eurogamer.net) angielski

Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm's decision to market Mortal Kombat 1 as a $70 Switch release. It has been called "robbery" and "disrespectful" to users.

60 minutes of Spoiler Free Lies Of P | Game Informer Live (youtu.be) angielski

We've got no stings to hold us down in this Lies of P stream archive. We played about an hour got some leveling up advice, beat a miniboss or two, and explored a Red Lobster. The point we played was about halfway through the game, but you won't see in any major spoilers.

Pacific Drive's Stylish Looks Mask a Terrifying Survival Adventure - IGN (www.ign.com) angielski

When I sat down to play Pacific Drive at WASD, I mistook it for an atmospheric walking simulator. In reality, Ironwood Studio’s forest opus is something far more sinister. Part survival game, part narrative-led horror, you may recognise Pacific Drive as “that weird nightrider car game from E3”. Yet while the slightly beat...

geosoco,

That's just misinformation. That'll never happen.

geosoco,

basically it just means it's using newer chip-making processes to make the chip smaller and faster. It's sort of a no-brainer that a new chip would use some updated processes and likely run faster than one made 7 or 8 years ago.

Payday 3 developer drops Denuvo from the game before it's even out (www.pcgamer.com) angielski

It's common practice for PC games today to launch with Denuvo, a form of DRM designed to stop the spread of pirated copies of games, and it's also common practice for developers to remove Denuvo several months after launch as interest (and the risk of piracy) dwindles. Less common is a developer publicly announcing it's removing...

Witchfire Q&A on Long Dev Phase, EGS Exclusivity, DLSS 3's Phenomenal Boost, FSR/XeSS Support and System Specs (wccftech.com) angielski

The dark fantasy roguelite first-person shooter was revealed a long time ago at Geoff Keighley's 2017 The Game Awards. The small team went silent for over four years, announcing in January 2022 that Witchfire would launch in early access in late 2022. However, there was another delay to 2023, with the developers explaining that...

Sony Introduces PS5 Deep Earth Collection (www.techpowerup.com) angielski

To share more about the design and process behind this new and vibrant collection, here's Satoshi Aoyagi and Leo Cardoso from our design team. Aoyagi stated: "While crafting this new collection of DualSense controller and PS5 console cover colors, we drew inspiration from the beautiful and powerful hues found in the depths of...

Scientists use Age of Empires 2 to investigate how ants wage war (www.rockpapershotgun.com) angielski

... researchers Samuel J. Lymbery, Bruce L. Webber and Raphael K. Didham use Age of Empires 2 to study how human shaping of the environment affects the balance of power between the indigenous Australian "meat ant", or Iridomyrmex purpureus, and the Argentine ant, or Linepithema humile, who are one of the world's more invasive...

MechWarrior 5: Clans Stomping to PC, PlayStation and Xbox in 2024 from Piranha Games (www.techpowerup.com) angielski

Piranha Games revealed MechWarrior 5: Clans today, a new stand alone MechWarrior game coming to PC, Xbox and PlayStation consoles next year. MechWarrior 5: Clans, while retaining the MechWarrior 5 designation, represents a transformative step forward in the MechWarrior 5 franchise. MechWarrior 5: Clans linear campaign will be an...

Amnesia: The Bunker's Halloween update plans to make this year's scariest game even more terrifying (www.pcgamer.com) angielski

Fortunately, Frictional's planned Hallowe'en update to the game has a solution. Of sorts. As reported by RPS, The Bunker is soon to receive a new difficulty mode called Shellshocked, introducing an array of changes designed to make the experience even more horrible. Foremost among these is how it removes the obstacles that make...

Vanillaware, The Dev Behind 13 Sentinels, Announces Tactical Fantasy RPG Unicorn Overlord (www.gameinformer.com) angielski

Vanillaware released 13 Sentinels: Aegis Rim in 2020, and it was a bit of a sleeper hit. However, this team is also behind other games like Dragon's Crown and Odin Sphere. Now, Vanillaware has announced Unicorn Overlord, a new tactical fantasy RPG, and it launches March 8 on PlayStation 5, Xbox Series X/S, PlayStation 4 as a...

Immortals Of Aveum Dev Ascendant Studios Lays Off 45% Of Staff (www.gameinformer.com) angielski

"Today, we are heartbroken as we part ways with friends and colleagues at Ascendant Studios – about 45% of our team. This was a painfully difficult, but necessary decision that was not made lightly; nevertheless, we have to make this adjustment now that Immortals of Aveum has shipped. We are supporting those affected in every...

Baby Steps Launches On PS5 And PC Next Summer (www.gameinformer.com) angielski

Bennett Foddy, the developer behind Getting Over It, released another trailer for Baby Steps during today's PlayStation State of Play. Foddy, along with fellow developers Gabe Cuzzillo and Maxi Boch, are bringing Baby Steps to PlayStation 5 next summer....

Lies of P review - a decent imitation that never quite matches the real thing (www.eurogamer.net) angielski

A game developer has to be pretty brave to attempt a Soulslike, I feel. Just the fact that they’re still called Soulslikes, nearly a decade and a half on (and surely longer than it took for "Doom clones" to turn into first-person shooters), is probably a sign. FromSoftware just keeps banging out top notch examples of a genre...

Resident Evil 4 Remake's Separate Ways and Mercenaries DLC out this month (www.eurogamer.net) angielski

Resident Evil 4's Separate Ways campaign and Mercenaries mode update are coming to this year's acclaimed Xbox Series X/S, PlayStation 5, and PC remake on 21st September - and the main game's long-awaited VR mode will hit PSVR2 this "winter"....

Lessons Learned From Cyberpunk 2077's Terrible Launch And Hands-On With Phantom Liberty (www.gameinformer.com) angielski

The 2020 launch of Cyberpunk 2077 was terrible. Anticipation reached a point that no reasonable game could meet. Cyberpunk could have potentially grappled with those lofty expectations, but the major problem was its technical proficiency – or lack thereof. Despite the game getting good reviews (a product of press only being...

geosoco,

Yeah, i got that too. wtf is that shit.

I couldn't find another source so posted it anyway.

Games consoles are infuriatingly exempt from California's otherwise important new right to repair bill (www.pcgamer.com) angielski

California, the biggest state in the US when it comes to both population and the sheer volume of tech companies squeezed into its borders, has just passed the country's most extreme right to repair bill in the US (via Ars Technica). It's the third state to pass such a bill, but goes further than either Minnesota or New York in...

Call of Duty: Modern Warfare 3 Remastered Multiplayer Maps Detailed (www.techpowerup.com) angielski

As Call of Duty nears its 20th anniversary, veteran fans could have over 100 potential answers to that question, and that's not including the 16 Call of Duty: Modern Warfare 2 Multiplayer maps that debuted in 2009 - one of the greatest Day One Multiplayer offerings of all time. Afghan. Derail. Estate. Favela. Karachi. Highrise....

Dune: Spice Wars review: a compulsive 4X that both nails and wastes its source material (www.rockpapershotgun.com) angielski

This realtime 4X makes great use of Dune’s furniture in crafting a compulsive, busy, and well-made strategy game, and its new campaign is a great addition. But the soul of Dune remains elusive, leaving its desert planet feeling barren in the wrong ways....

Starfield getting DLSS support, FOV slider, HDR calibration, and more (www.eurogamer.net) angielski

With last week's Starfield launch slowly simmering down, Bethesda has started to cast its gaze forward, confirming a number of "community requested" features are on the way, including Nvidia DLSS support on PC, an FOV slider, and more....

geosoco,

If folks didn't see, Nvidia released a driver update in the last day or two as well that improved performance on their cards.

Warhammer 40,000: Rogue Trader Gets Release Date, Console Release - IGN (www.ign.com) angielski

Warhammer 40,000: Rogue Trader, the upcoming cRPG set in the Warhammer 40,000 universe developed by Owlcat Games, now has a release date, as revealed in the new trailer that you can watch above. That date is December 7, 2023. The trailer also reveals that the game is being released on more than just PC and Mac: it'll also hit...

geosoco,

Title is a bit click-baity, but the core message is the game has seen a boost in users since it's recent update that was just before the starfield launch.

geosoco,

NMS at least has planets without buildings or signs of life, but they're certain types of planets (eg. lifeless/airless) There are definitely some that have far fewer ships going around too.

NMS is more expansive in some ways, but also fairly shallow in terms of some of the core mechanics. There's a lot of things to do like having a settlement or building a fleet and sending the fleet on missions, but again, it's a bit shallow. At the beginning you're largely focused on resource collecting to build a base, and unlock upgrades. Over time you can automate a lot of this and focus on other things. However, if you don't like the resource collecting to unlock things, you're probably not going to enjoy it.

I think the space flight and combat in NMS feels better. For whatever reason, in Starfield space flight and combat feels very slow to me. It doesn't help that the UI in the starship does this weird laggy update. The seamlessness of flying into a planet can be fun in space combat and the ships will follow you.

NMS has way more copy-paste assets. Starfield at least has grand cities and some unique set pieces or a few different options ,but every crashed freighter in NMS is identical. The buildings in NMS have a tiny bit of variance but they're all like 1-2 room buildings. All space stations and space ports are identical (just the core race changes). There are pirate space stations, but they're the same basic one but darker and they've moved the vendors inward a bit into tents instead of stalls. A little bit of this is baked into the story of NMS to some extent, but that doesn't exactly help it.

geosoco,

Great points! Yeah there's definitely a lot more variety and skill involved in Starfield. Most of the NMS ground combat is in the open and is easy to cheese, but it is satisfying to hop in your ship and start shooting things (though now they have it trigger incoming aircraft).

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