It looked like they were mimicking cars to me, not mice. Not saying that it wouldn’t be a cool concept if it has an optical sensor. But they didn’t show any visual feedback to imply they were controlling any kind of cursor. If that was the implication, it’s obvious it was a rushed marketing piece.
If you are open to try a more adventure oriented spin on this, then try Tunic. Where the main game mechanic is translating the game’s manual by learning the language of the world.
Sure, but the support, both technical and reputational that a steam OS compatible machine brings would steer the market for more accessible and purpose made components. Bazzite is awesome and my daily driver, but it doesn’t have the fancy endorsement of Valve, the owner of the largest game store in the world today.
No system management. A set once and forget it system, ala console style, but with the potential of off the shelf high power components for PC games on the living room is a quality proposition.
This why kernel level anticheat is the stupidiest idea. It’s already hard enough to have the developers coordinate on a mission critical component of the OS. Now imagine dozens of profit hungry, lowest effort publishing companies all meddling and putting their greasy hands into that code at the same time. No, thank you.
I know it is hard to believe. But the gamecube, Wii, and wiiu are the same machine. Same architecture and family of processors (IBM’s PowerPC). That’s why the wiiu is just a Wii with a beefier CPU (three Wii cores slapped together), and then a newer more powerful GPU sticked to the side. Thats why a single emulator can target all three consoles. The switch 2 will just be a newer version of the Tegra chip.
Have you ever sat in front of a casino’s slot machine. They are also trash, awful and disgusting. But they’re also engineered with the worst dark pattern psychology to manipulate any human being that sits on it to keep playing and be so addictive that people will burn their money just to keep playing. The qualities of fun, and additive are independent of each other. A game can be very addictive and really bad at the same time. Unlike slot machines, they have the advantage of constantly sitting in your pocket and going with you everywhere you go.
SC is a scam. They sell ships for real money that only half work. The game is riddled with bugs, quests don’t complete. Users state is regularly wiped so there’s no point on progressing in it and instead of finishing the game they ask players for much more money to work on tiny niche technical problems that sound super important on presentations but don’t move the needle even a little bit towards a finished game. At best, it is video game history most expensive physics toy. In reality, when you scrutinize their finances executives have pocketed most of the money raised and devs have been paid poor wages and overworked to a constantly moving target. They have never finished a single roadmap item, but they have announced to fanfare at least 5 different development roadmaps that are the very definition of scope creep. Lots of announcements but never a release. Any competent studio would’ve delivered at least three completed games in the same timeframe for that amount of money. They’re an online asset store that sometimes let’s you fiddle with the digital models, not a video game.