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domi, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
@domi@lemmy.secnd.me avatar

The thing is, there is no reason not to add accessibility settings.

Hollow Knight and Silksong are beautiful games with an intriguing world, great characters and lots of areas to explore. There’s no reason to gatekeep games like these from people that just can’t beat them because they are too hard.

Just add a simple accessibility menu where you can scale health, damage and loot drops. It’s almost no work to implement, players can still try the regular difficulty and turn it down when it’s too much and speedrunners can make their lifes more difficult. Everyone wins.

domi, do games w Hollow Knight: Silksong is out now on Steam - and it broke Steam servers for 30 minutes and counting now
@domi@lemmy.secnd.me avatar

If you are playing on Steam, try the native version but force Steam Input to enabled.

domi, do games w DOOM Eternal – Community Mods Now Available!
@domi@lemmy.secnd.me avatar

That’s good timing because I just played through The Dark Ages and Eternal is still my favorite.

domi, do games w Mario Maker 2 is really fun to revisit
@domi@lemmy.secnd.me avatar

In case you didn’t know, you can actually use Course World via opencourse.world on modded switches and on emulator.

domi, do games w Monster Hunter Wilds game reviews hit "Overwhelmingly Negative" on Steam — can Capcom turn it around?
@domi@lemmy.secnd.me avatar

Also, it runs like absolute ass compared to World.

domi, do games w Steam Next Fest has started once again. What good demos have you found?
@domi@lemmy.secnd.me avatar

It looks like a lot of the complaining is about how it’s not like Patapon?

Most of it, but not all of it.

I played a little bit of the demo and was excited for a Patapon clone but it felt…off?

My main issues with it:

  • Moving your own character does not really add anything to the game
  • It’s really easy for the music to sound off-beat by narrowly missing the timing
  • The metronome was replaced by a fixed Guitar Hero-like note display
  • There is too much going on at times, mostly due to the more complex art style
  • The beat between enemies and yourself does not match, making it impossible to counter some attacks
  • You cannot cancel the beat by failing on purpose; If you fail, you have to wait until you can input the next command

I really hope they can improve things but right now I don’t really enjoy it.

domi, do games w What's going on with Borderlands 2? Steam is giving it for free, but the game has 23% positive recent reviews.
@domi@lemmy.secnd.me avatar

You can install an application like Flatseal (flathub.org/apps/com.github.tchx84.Flatseal) to inspect the permissions for a flatpak.

How locked down a flatpak is depends entirely on the developer and what permissions they request. By default, they can’t really see much. For example, they can’t even see the processes running on your host or your user and system files.

Flatpak does not do anything about network access though, it can only do no access or full access, no in between. The data they can collect on Linux in a Flatpak is very limited but it does not prevent them from calling home.

domi, do games w Ori studio in crisis: No Rest For The Wicked could be their final game
@domi@lemmy.secnd.me avatar

They went pretty fast with performance improvements after launch and the first major update. There was a larger gap with the last update because they bought their publishing rights back and had to wait for all the legal stuff to settle.

So far they had one large update which added end-game content and another large update with a major balancing overhaul, which also reset character progress.

HLTB currently sets the game at 12.5 hours for the main story and 24 hours for main + side quests.

I’m planning to play it once co-op releases, the game seems to be in a good state and has enough content for me.

domi, do gaming w ‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game [404 Media]
@domi@lemmy.secnd.me avatar

Doom 2016 launched with a 44k player peak on Steam, Doom Eternal with a 100k peak and Doom: The Dark Ages only got a 30k peak.

Either most people play on Game Pass, think the game is too expensive, don’t have raytracing compatible hardware or don’t like Denuvo.

Whatever it is, the game doesn’t seem to be doing so great.

domi, do games w ‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game
@domi@lemmy.secnd.me avatar

If Doom Eternal is a rhythm game, what does that make Metal: Hellsinger aka “Doom but as a rhythm game”?

store.steampowered.com/app/…/Metal_Hellsinger/

(really great game btw)

domi, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets
@domi@lemmy.secnd.me avatar

TIL that Bungie is releasing a new game.

Although judging by this news and the first sentence on their Steam page being “…Bungie’s team-based extraction shooter.”, maybe it’s a good thing I can’t play their games.

domi, do games w (Edit: Confirmed false) Hacker advertises alleged database of 89 million Steam 2FA codes
@domi@lemmy.secnd.me avatar

I once wrote the guy listed for their infrastructure that one of their mail servers is configured incorrectly.

He got back to me after 2 hours thanking me and telling me he fixed it.

Thought that was pretty impressive for a company of their size.

domi, do games w Mario Kart 64 got finally decompiled!
@domi@lemmy.secnd.me avatar

There is now source code for the ROM, which makes creating ports and mods significantly easier.

The initial goal of most decompilations is to produce a 1:1 match of the original ROM. That’s how they know they’ve got a perfect representation of the original code.

domi, do games w Mario Kart 64 got finally decompiled!
@domi@lemmy.secnd.me avatar

Are you trying to run it on PC?

This is only the decompilation of the original for N64, the binaries it produces are for the N64 or an emulator. Making a PC port is the next step.

domi, do games w Ori studio in crisis: No Rest For The Wicked could be their final game
@domi@lemmy.secnd.me avatar

I bought the game on release mostly to support them. The folks at Moon Studios are seriously talented and deserve some support.

I played ~2 hours on release and thought the game was decent. The combat had some weight, the art style was excellent, the bosses were fun and challenging and the exploration was pretty neat. There were many performance issues which they have since mostly fixed but there were also a few systems taken from different genres that didn’t work that well together for me. I didn’t play for a while though, so maybe they improved things in that area.

Still, I’m also waiting for the coop, which is scheduled to release with the next major update.

I wouldn’t read too much into this news article. Their CEO has since clarified that he might have been a bit hyperbolic and didn’t expect the media to pick up on his random Discord post.

I don’t quite agree with his assessment of being “review bombed”. Most negative reviews come down to the game being released in early access: bad performance, many systems not working well together, being behind roadmap, missing coop on launch and more recently, difficulty. I do get their need for releasing in early access after Microsoft dropped them but it might have hurt them in the long run.

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