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dillekant, do gaming w Why Spec Ops: The Line Mattered

While, yes, Steam doing this is… OK… The resale is what matters. Technically passing it on via Gog’s download is “piracy”, but having some sort of physical identifier for the thing makes it legal to resell.

dillekant, do gaming w Why Spec Ops: The Line Mattered

Disappointed that gmtk doesn’t address the fact that this wouldn’t really be an issue with physical media because it can be re-sold and kept in a library.

dillekant, do gaming w Male players: Why do you play female characters?

No one has said this one yet:

I play a mix and generally want to create a distance between me and the character. I’m not thinking “what would I do?” I’m thinking “what would this person do?”

Having said that, if I pick a girl I won’t pick a heterosexual romance option. Romance in games is strange.

dillekant, do gaming w Activision Blizzard settles sex discrimination lawsuit for £44m

Why not $69m???

dillekant, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

100% this. The whole process of creation and critique goes way back to the dawn of film and probably before. The entire construction of positions and job titles (creative director, design lead, etc) all draw from these theories. This requires the critique to be separate from the process of creation.

dillekant, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit

Wait that lawsuit is still going on???

dillekant, do gaming w YouTuber The Completionist's Open Hand Foundation Accused of Keeping Charitable Donations - IGN

I think this is less corruption and more vanity. There are a lot of charitable organisations out there who will routinely donate over a million dollars. They’ll get a hospital wing or entrance or statue or something named after them. I think compared to those charities, open hand is incredibly small.

My guess is their strategy was to do a bulk donation to get some kind of recognition for their mum. They were probably hoping they’d have much larger sums in a shorter time, and then time just kept on going.

The problem is, that would have been fine if it was their money they were doing this with, but they’re doing these shenanigans with other people’s money, and now open hand is probably done for as a charity.

dillekant, do gaming w What type of game you want to see that doesn't fully exist yet?

so perhaps the AI will have to be tuned down based on the hardware they run on…

Yes, similar to Raytracing which still needs a traditional pipeline, with AI you will have “enhanced” (Neural Nets) and “basic” (if statements).

dillekant, do gaming w What type of game you want to see that doesn't fully exist yet?

what is the benefit over just using classical algorithms

Utilisation. A CPU isn’t really built for deep AI code, so it can’t really do realistic AI given the frame budget of doing other things. This is famously why games have bad AI. Training AI via AI algorithms could make the NPCs more realistic or smarter, and you could do this within reasonable frame budgets.

dillekant, do gaming w What type of game you want to see that doesn't fully exist yet?

it’s not the game that does it, it’s literally the graphic cards that does it The game is just software. It will execute on the GPU and CPU. DLSS (proprietary) and XeSS (OSS) are both libraries to run the AI bits of the cards for upscaling, because they weren’t really being used for anything. Gamedevs have the skills to use them just like regular AI devs do.

By AI here I mean what is traditionally meant by “game AI”, pathfinding, decisionmaking, co-ordination, etc. There is a counterstrike bot which uses neural nets (CPU), and it’s been around for decades now. It is trained like normal bots are trained. You can train an AI in a game and then have the AI as NPCs, enemies, etc.

We should use the AI cores to do AI.

dillekant, do gaming w What type of game you want to see that doesn't fully exist yet?

The AI cores? I’m pretty sure they’re for AI right?

dillekant, do gaming w What type of game you want to see that doesn't fully exist yet?

Any game where the AI cores of modern GPUs are used for actual AI and not graphics.

dillekant, do gaming w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

If you’re not paying for it, you’re the product.

Wait no… it seems like capitalists will charge for whatever they can get away with. Those bastards!

dillekant, do gaming w Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year

TIL for no tessellation on skeletal meshes. I hope over time Unreal / Epic will put some effort in on minimising memory usage, even though I know they “just” got done with Nanite and friends.

dillekant, do gaming w Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year

OK so this is now offtopic for the conversation, but…

However, that’s not the way artists traditionally work.

To some extent, it’s authoring tools which affect how they work. A procedural materials pipeline can help them compose on top of already procedural content. In a way, you could see PBR as a part of that pipeline because PBR materials are physics modelled. Having said that I do take your point, even building out that pipeline takes time. Creating a PBR materials library is not super easy, and obviously organic stuff is very hard to model as a material.

meshes made up a significantly larger amount of RAM usage

From watching blender modelling, I thought the pattern was to have minimal rigging on the base mesh and then tesselation via normal maps + subdivision (apparently this is very doable even with sculpting). Obviously for animation you need a certain quality but beyond that I thought everything would be normal maps, reflection maps, etc etc.

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