I don't think any of their stuff doesn't work now. Even stuff like Halo with anticheat has been allowed to work via proton already.
This doesn't provide any promise that you can use gamepass or windows store games on Linux, and it doesn't provide any promise that they don't use anticheat in a restrictive way on Linux machines. They can trivially provide a bypass in the cloud environment that doesn't get shipped to end users.
Hopefully they don't do that, but this doesn't really mean a lot to individuals buying their games.
RT + DLSS is less cheating than most other graphics effects, especially any other approach to lighting. The entire graphics pipeline for anything 3D has always been fake shortcut stacked on top of fake shortcut.
I think they were specifically referring to the "2.0" because it entirely overhauls the systems. They suggest restarting so your progression feels natural and you can decide how to allocate skills as you learn them.
I didn't see anything saying the actual expansion benefitted from starting over. I was under the impression that it's a mid/late game area/missions.
It has nothing to do with DMCA. It's not copyright infringement.
It's violating an NDA on an unreleased product, and even if they can't actually get damages, the day they do it they never get a review code from anyone ever again.
I mean, what price point are we talking? I'd spend $20 to let my niece mess with it a couple times, but if it approaches a full priced game it's not happening.
UE5 is "the same engine" iterated on in the same way Bethesda's is, there are plenty of games using UE that don't run well, and it would take plenty of custom work to build to Bethesda's scale using it.
BG3 is a top down CRPG. Having 3D assets and being a 3D game with full 3D movement aren't the same thing.
And whether it's more content is debatable. There's more pure story and production, with a lot of branching, but the overall amount of space (not counting Starfield's use of negative space because of the setting) is significantly smaller. And even in terms of total number of quest lines, Starfield has a lot. Which you can get more time out of is all about personal preference. There will be people with 1000 hours in both, easy.
It's not an opinion. If you ignore straight procedural generation with no human input like no man's sky, Starfield is very probably the biggest 3D game ever made. The fact that it's an absolutely massive game isn't debatable in any way.
Nobody who's played it is making the ridiculous claim that they ran out of content. It's fundamentally not possible for "relying on mods for content" to be in good faith.
Imagine thinking that what is very probably the most hand-crafted content ever in a 3D game, with one of the broadest variety of choices for anything close to that scale, is a game lacking content.