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canis_majoris, do games w Saints Row developer Volition permanently shuts down
@canis_majoris@lemmy.ca avatar

That game was so fucked I actually blocked out my memories of playing it. Now all I remember is going to the office to get fans to get screws to repair my shit because I was trying to upgrade something and my guns broke because weapon degradation is fucking bullshit.

I heard that Bethesda was being told by Microsoft to adapt the Idtech engine that runs Doom and Id games to be moddable, and (if you can believe this) media are reporting that it’s the “least buggy Bethesda game on launch to date” so maybe something did happen. Or they’re lying.

canis_majoris, do games w Saints Row developer Volition permanently shuts down
@canis_majoris@lemmy.ca avatar

Bethesda games up to the Xbox 360 era were mostly processor-bound prior to community patches.

Oblivion on the 360 would actually secretly reboot your console during long loading screens to clear the cache when it started running out of RAM due to memory leaks. Bethesda is hilarious.

canis_majoris, do games w Saints Row developer Volition permanently shuts down
@canis_majoris@lemmy.ca avatar

I don’t think it’s unreasonable to expect progress from a sequel. I think it’s even more reasonable to expect progress from a reboot.

The whole point of rebooting something is to be able to bring fresh ideas into the system, which can include stories or mechanics. At the very least a sequel should have some kind of feature parity with the first game, otherwise you’ve essentially just made a shitty DLC as the next iteration by dropping features.

Saint’s Row 2 had a great amount of content, and even when we were playing over LAN with Hamachi, the game was somehow smart enough to figure out what stupid shit we were getting up to, and it prompted us to play “death tag”. We didn’t even know it was a built in feature in the game, we had just been running around killing each other in various funny ways until the game said “hey, we have a structured way you can do this” and we had a blast.

Saint’s Row 3 expanded on everything SR2 had set up. It drove the story forward, the engine was much better than the original PS2 iteration and there were just as many minigames if not more.

Saint’s Row 4 took everything to the extreme though, which is unfortunate because that’s really where the death starts happening. When they literally blew up the planet as a plot point and turned it into a Matrix parody it lost a ton of focus and grounding that made it enjoyable long-term.

canis_majoris, do games w Saints Row developer Volition permanently shuts down
@canis_majoris@lemmy.ca avatar

SR2 is unplayable without stuff like Gentlemen of the Row on modern machines. Fixes a bunch of baseline bugs on the port in addition to removing the processor-bound bullshit.

canis_majoris, do games w Saints Row developer Volition permanently shuts down
@canis_majoris@lemmy.ca avatar

I’d say that was probably the general attitude for SR1 and 2 overall - they were largely GTA clones, but when GTA took a turn into gritty and realistic, SR3 took a left on silly and surreal which allowed it to separate itself from the stigma of being a “GTA clone” and into its own category.

Even SR2 has a lot of really silly stuff that they don’t really do in GTA games, like the property value minigame where you spray literal shit over everything. Stuff like that eventually became too absurd for Rockstar to want to do but it was perfect for SR.

3 is one of the only games I managed to 100% because I enjoyed it greatly. 4 was funny at first but then it became boring after a while when you had all your superpowers and it got boring to keep fighting the same alien SWAT cops over and over again.

For Gat out of Hell, I never bought into the “Johnny Gat is the GOAT” attitude that SR tries to get everybody to acknowledge. It was literally just a filler game comprised of mini-games, and I would often opt to play Kinzie instead of Johnny because I just like her character more.

canis_majoris, do gaming w As a long time Armored Core fan, I am disappointed with Armored Core VI.
@canis_majoris@lemmy.ca avatar

It’s fun and finished. Too bad you don’t like it but it’s a really enjoyable game for most players including myself.

canis_majoris, do gaming w What is up with Baldur's Gate 3?
@canis_majoris@lemmy.ca avatar

Yeah because Twitter is not a real place. The actual D&D community spoke with their wallets and they said “we like a good, finished product without stupid terms of use” and all bought BG3. People who don’t even play D&D bought BS3 to play with folks who do play D&D.

canis_majoris, do gaming w What is up with Baldur's Gate 3?
@canis_majoris@lemmy.ca avatar

It’s a perfect digitization of D&D 5th edition - it’s like having an automatic dungeon master using the rules and regulations we’ve been playing with on paper for ages.

It has a massive plot that can vary wildly on playthroughs depending on how rolls go, just like the real version.

It’s four-player co-op with PVE in an age where cooperation is increasingly rare outside of competitive team games.

It’s a well designed, properly built, finished product that can be expanded on with DLC, rather than using them to address core gameplay issues. (looking at you Paradox)

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