this one honestly sounds like a pretty solid entry in the soulslike games. people really seem to enjoy it and i’ve read multiple comparisons of this to DS1
i’ve only played the demo of it when it came out, but it felt like a blend of bloodborne/sekiro where you’ll mix up the dodge or parry tactic depending on the enemy you come across.
i will say that it’d be best to upgrade your dodge ability as soon as possible (i think you can after the second or third boss), since the default dodge is basically useless
honestly, i’m getting tired of board members of corporations just making shitty decisions to try and squeeze more money out of their customers rather than trying to learn what about their product appeals to their customer base in the first place. notice how it’s never enough to look at revenue over the years and say, “this is enough, let’s keep this steady.”
Anyone know off the top of their head what the price difference is between Unity and Unreal now? And are there Unity engine alternatives that people can seek?