Either you haven’t read into what Nintendo is doing and kept up with what’s been going on in the court case, (and perhaps meant to put a /s at the end of your first comment), or you’re blaming Palworld for something Nintendo did because they are big mad that anyone would dare make a game even remotely similar to theirs. I don’t care if you’re defending Nintendo or not.
NINTENDO LITERALLY APPLIED FOR PATENTS FOR GAME MECHANICS used in Palworld after the game was already released to the public. They invented a reason to sue. They directly manufactured it. Your inability to communicate your thoughts on the matter is not my problem. Maybe stop raving for a minute and compose a reply that actually makes sense.
So, Nintendo can file patents after years of not filing them just to fuck with an Indie company after that company put out a product with game mechanics that “infringe said patents”, but not to go after other large gaming companies like Microsoft that also infringe those same patents. Interesting take.
It’s a bad time for an increase economically. But when you realize that we have been paying $60 USD for games since at least the 90’s and $60 in 90’s money is something like $150 in 2025 money, you realize just how good we’ve had it for a long time. And then take into account that games have become more and more expensive to make (yeah yeah I understand that a lot of the cost is down to a lot of non-game development relevant jobs), you don’t start to wonder why they didn’t increase prices before?
I’m not saying we like it. I’m saying that anyone who’s given it some thought can see why they might want to increase prices.
Some of them are just fine with the switch 2 hardware and even understand that game prices have been stagnant for some time. But Nintendo has been constantly showing us they aren’t a company we want to continue to support and if you couple that with affordability you’re gonna have a bad time.
They’re charging $90 for a game that plays better on non-oem hardware than it did on it’s original intended hardware, a game a lot of fans have already bought (who would still need to pay an additional $10 fee just to get the game running the way it probably should have run from the start).
I mean this in the best possible way, but Nintendo fans are avid collectors and they want this, but Nintendo dissuades them in multiple ways from showing support.
Nope. I’ve sent several pairs of Joycons (at least 4 sets) to be repaired by Nintendo absolutely free of charge. Never had an issue though I remember the process being a little convoluted.
Just about everyone I know who has the latest gen Xbox had trouble acquiring one. The pandemic messed up the launch of both games and the manufacture/availability of the consoles and unlike the switch and PS5 (which have worldwide popularity), the Xbox just never seems to have recovered because Americans went from a point in time where they had a lot more free time and potentially money (with the stimulus), right back to the grind with stagnant wages and housing crisis etc. Can’t say I’m surprised that it’s not selling well these days.
I don’t know if I’d considered it a board game, but the Forbidden Island game (and the others like it) spring to mind. The idea is that you and the other players have to work together to gather everything you need including the treasure you came for before the island you’re on sinks into the ocean.
It’s fun working together and I always thought it did a good job of incentivising that.
I don’t see why you’d spend $900 on this when you could get a better handheld for that money but I’ll give them this, the swappable joystick/button thing is cool.
This is the fault of the developers themselves not making those games compatible with Steam OS, and has nothing to do with Steam or Linux and everything to do with the developers themselves. So, if you’re going to play the blame game, blame the correct people.
I don’t know about VR in Linux, but it looks like the other people in this thread have me covered on that and they have explained in detail what’s going on there.
I’ve been in this space since the original steam machines. You either have no idea what it was like 10+ years ago with Linux gaming, or you’re being willfully ignorant and not finding out anything about what’s going on now and you’re salty for reasons I don’t know and don’t care about. Do not at me. I don’t care what you have to say if all you’re going to do is be sardonic and caustic. You have a nice day.
Said the person who did no research and has no idea what they’re talking about. Steam OS has been pushing game devs and publishers to be more compatible with Linux, not less. Additionally, the only online games that really have problems with steam OS are ones that require kernel level anti-cheat, and we all should be pushing for the downfall of that. It isn’t necessary.