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amju_wolf, do gaming w Unity introducing new fee attached to game installs
@amju_wolf@pawb.social avatar

Ironically Blender also has game engine features, though I don’t think anyone ever used it as such.

amju_wolf, do gaming w Unity introducing new fee attached to game installs
@amju_wolf@pawb.social avatar

It’d be some API call regardless, if you can figure it out you don’t even have to actually reinstall it, just call the endpoint correctly. Use a botnet to do it so it’s harder to detect as fake (there are already preexisting solutions for that) and bam, you can probably make at least a dent in their revenue.

amju_wolf, do gaming w Unity introducing new fee attached to game installs
@amju_wolf@pawb.social avatar

Or, you know, Unreal if you are after making a 3D game. Between that and Godot, I wonder if Unity is just slowly strangling themselves to death? They don’t have much to offer. Perhaps most of what they have is existing tutorials, community and general knowledge of the engine, but if you piss off those people and/or they have to learn something else because you make it harder for them to profit, that could disappear fast.

amju_wolf, do gaming w Starfield remake created in two days actually lets you fly seamlessly from space to the surface
@amju_wolf@pawb.social avatar

Elite’s biggest issue is that it never really knew what kind of kame it wanted to be. An MMO? There aren’t enough multiplayer features for that. A (mostly) single-player space experience? It’s too shallow with no story, so it won’t satisfy the RPG fans. A space “simulator” where you just have fun flying ships? It’s probably closest to that, except you can’t fly any ship you want, and in fact it takes dozens of hours of grind to be able to switch things out so they’re fresh and you have more fun with the game again. And the simulation is very simplistic and not all that fun either, so it’s not for hardcore simulation fans either.

And because of this approach it has a bad combination of features that not only won’t fully satisfy either of the potential target groups; they also often work against each other. For example the multiplayer component is a dealbraker for me: I want a truly SP game where I can dictate how I play it - where I can mod it, or at least use cheats to find my own pacing, fly different ships on a whim, whatever. But the game simply won’t allow that.

But it’s also not a fully-fledged MMO where you could build (or at least own) systems/planets/bases whatever with your clan and compete against others for … idk, something.

And, again, it’s just not a story game that you could play from start to finish for the storytelling and worlbuilding.

Really sad, because the potential is there to have any (or perhaps even at least two) of those types of games.

amju_wolf, do gaming w Starfield remake created in two days actually lets you fly seamlessly from space to the surface
@amju_wolf@pawb.social avatar

That’s not an unsolvable issue, and you can always handwave it away for simplicity with some lore. The ships are already magics, like any star ship, so you can just say that the motors and calibration compensate for different planets and whatnot so the ship is easy to use everywhere.

amju_wolf, (edited ) do gaming w Starfield remake created in two days actually lets you fly seamlessly from space to the surface
@amju_wolf@pawb.social avatar

A loading screen lets you load different areas of the game discreetly and make the game performative. This is especially important as Starfield is a single player game, it’s not hosted on a server or anything so it can’t distribute resource load that way, its all happening client side on the player’s system. They would have to simulate the entire world on their PC alone or develop a way to stream the content out dynamically and seamlessly.

That’s not how any of it works.

We have had level streaming in Unreal for like a decade. Sure it’s more complex to do things this way, but in general the way it works is that when you approach some area (are some distance from a planet or part of a planet) the next chunk of the world loads in, together with any NPCs and logic and everything else - it’s basically a self contained map, just seamlessly integrated with other maps. There is no meaningful performance hit if done correctly. You certainly don’t simulate everything all the time.

Additionally, all the other games mentioned (NMS, Elite, Star Citizen) also have basically all of the processing on the client side. The servers don’t help the clients in any way; they only store primitive states for gameplay purposes, but all the simulation and whatnot is done on the client. And they still manage to be better optimized.

amju_wolf, do gaming w Starfield remake created in two days actually lets you fly seamlessly from space to the surface
@amju_wolf@pawb.social avatar

Elite is still just cleverly hidden/styled loading screens. No Mans Sky (and apparently Star Citizen but I haven’t played it) is even better and more seamless.

amju_wolf, do gaming w I watched 2 hours of starfield gameplay and an hour of review
@amju_wolf@pawb.social avatar

Well I (not OP) would love me some actual Mass Effect 4, for example. Not really excited for a sci-fi Bethesda RPG though.

amju_wolf, do gaming w Starfield Review Thread
@amju_wolf@pawb.social avatar

And I’d argue that even in No Man’s Sky it’s not as fun as one would want it to be; sure it’s “seamless” but it’s also more or less just a glorified loading screen. Turns out there just isn’t much meaningful gameplay you can do while moving from one place to another through empty space across vast distances especially when the game has to work in the background to load and unload everything.

But at least it’s immersive. In something like Skyrim you at least have something to look at, or in Fallout you can marvel at the desolate landscape that’ll be different everywhere you go. Space is just that, space. Which is why in, say, Mass Effect it works well, because you get to explore your ship and talk to the crew between missions and that’s fun, while the travel is minimized (though still just loading screens).

amju_wolf, do gaming w Visualized: $300B of Video Gaming Revenue, by Source
@amju_wolf@pawb.social avatar

The data is misleading, it only shows data from 2017 and then a projection. Sure, one that’s pretty reasonable (other sources have similar numbers) but still anything could happen.

amju_wolf, (edited ) do gaming w Visualized: $300B of Video Gaming Revenue, by Source
@amju_wolf@pawb.social avatar

Yeah, like why the fuck isn’t it at least split in the middle with present data. The whole thing is just a garbage ad.

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