amio

@amio@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

amio,

The excuse is the engine they refuse to let die. It's not a good excuse, but that's a lot of the trademark Bethesda wonk.

amio,

Are user reviews on places like Metacritic or Steam ever relevant? Review bombing happens consistently any time anyone is slightly miffed at something, which in gaming is literally all the time.

I'm not exposed to that many "gamer takes" lately, luckily. I watched a recent dunkey video on Starfield reviews, that had some thumb-headed idiot screaming in falsetto about the pronoun switch (oh, the horror, for such a thing to exist! oh, the humanity!). Other than that I haven't seen that much complaining about that specific thing. While it could still be about that, I also think it could easily be getting underwhelming scores because it's... a bit underwhelming. (So far, anyway, I haven't played a lot yet)

amio,

That should help in theory, but Steam is infamous for this problem, too, so it can't be helping all that much.

amio,

Is it just an exaggeration, though? It is old. It is... kinda crappy. I've played and loved a bunch of Bethesda games, but they do tend to fuck up in some pretty characteristic ways. So characteristic that they happened in Oblivion, Skyrim, Fallouts 3, NV and 4, and now apparently Starfield. In my hour or so of gameplay I already encountered the "corpses somersaulting around" thing, a tradition since at least Skyrim.

Creation Engine... Creation Engine never changes.

amio,

It's a zachtronics-like, but in a side-scroller? I like coding games but am not sure the combination works just like that. Personally, I'd expect the coding to be relevant to the world, not an unrelated theoretical exercise. Project Euler randomly tacked onto Mario would be a nope for me, but using coding as a meaningful part of the game, so it does visible, tangible, useful or just cool things? Sign me the fuck up.

If you haven't tried playing Zachtronics games, I'd give them a try. They're a major subniche of "coding games" and could be good for some inspiration. They're all basically coding either in spirit (SpaceChem, Magnum Opus) or directly (TIS-100, Shenzhen IO, Exapunks...), usually with some twist. Their languages tend to be "fake assembly", simplified and stylized.

Personally I've rarely had as much fun coding as in my early ComputerCraft days (computers/robots in Minecraft) because it... did stuff. I was already a coder, but was not used to seeing it translated into "physical" actions. Like the difference of learning/teaching Python with text-based UIs and exercises, vs a "robot" that drives around in the room and does things.

I've had some ideas along these lines myself, borrowing a lot of Zachlike inspiration, but I was going to go topdown or just omit the "overworld" entirely.

amio,

This is a new take to me, anyway. What do you mean?

amio,

I haven't played Factorio in a while, but something about FFFs is just... nice. Wube seems like an interesting place, I like the way they do things.

amio,

Judging by the replies: yes and no, respectively. No fun allowed, there's offense to be taken!

amio,

Gave Baldur's Gate 3 a try, I don't think it's for me. I didn't realize before starting that I absolutely fucking hate that kind of RNG, the Mindflayer "aesthetic" (body horror á la HR Giger-on-some-less-friendly-hallucinogenics? Check. Eye scream? Check. ), the threat of having content locked behind "lol, fuck you, you got the wrong dice roll hours ago", and, under the hood, a bunch of spreadsheet-esque mechanics I don't know jack about, never having played DnD.

Shame, seems like a lot of fun if you're into it.

amio,

Why don't you go make a socialist city builder game, then? The means of production are right there for the seizing, my friend, go learn game dev right now.

amio,

Fair enough, I was just consciously avoiding "communist" because, I don't even know. Anything is socialist in American terms and I'm just confused, it seemed like "yur commie" would be slightly too on the nose. Not that I care too much when the context is someone's spamming game threads.

What are some RPGs for someone who doesnt like most RPGs angielski

Hey everyone! I’ve been diving into RPGs lately and wanted to share my thoughts and seek recommendations from fellow gamers. I’ve found myself resonating with Scott the Woz’s viewpoint on random encounters and grinding, but I do make an exception when the combat system is truly exceptional, like in the case of...

amio,

Good writeup, I picked it up on sale myself and have been like "mehhhh..." and not actually played it. Now I might.

amio,

Final Fantasy doesn't "look Japanese", according to this guy. If that's a joke, I'm not getting it, and if it isn't... wat?

What are your favorite video games that force you to pull out the pen and paper? angielski

Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game “paper” manual, I’ve had a craving for games that force you to pull out a notebook and take notes/puzzle things...

amio,

I play Ocarina of Time randomizers using both a tracker and my own notes. That game is pretty huge, especially when things are shuffled around.

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