And the longer the time between episodes, the smaller the chance it would generate new sales because existing users lost interest.
True, but with that particular game what didn’t help either was that there were many years between episodes, it was pretty awful. It’s one thing I really hate about episodic gaming. But Valve already proved it to be a failure, only Telltale And Dontnod still do it (and they do it consistently right, to be fair).
The rest of the gaming industry has gone on to “Early access” which is even more awful. Rather than buying the first part of the story for a lower fee, you now pay top dollar for a game which isn’t even finished and never might be because once you pay them there is no real incentive to actually finish it :)
But really, most categories of mobile games don’t interest me. Arcade and other simple crap like angry birds never interested me even in the 80s. Adventures yes but they’re few and far between on mobile and if they are they’re almost always desktop ports anyway. FPS really really sucks on mobile for me, the input is just too crappy and the screens too small.
For me they have always sucked. The only one I liked a bit was “1112” (also known as Fade), BUT the developer actually cancelled the last episode because they didn’t feel like making it anymore 🤬 So yeah it also sucked big time.
Nah. Playstation is the biggest threat to the Xbox. They sell much more than the steam deck. And they know how to sell a console by selling good games and not making only deals with repetitive “AAA” studios that poop out one remaster after another.
Well, for some realism I do understand you can’t think forever. Imagine someone asking you a question and you stay frozen for 1 minute. That would be weird 🤭
But the time in CyberPunk 2077 is too short yes.
PS: I wish I could reload my save game in real life 😂
I started playing No Man’s Sky lately, in VR. I played it closer to it release in the past and it couldn’t captivate me, but now I’m kinda in a tumultuous period in my life and the simple gathering mechanics make for a calm passtime.
It’s a shame. The GamesCom in Europe seems to be doing quite well so it’s not really a matter of “conferences are dead”.
I know conferences are no longer a place for big announcements. There’s no more need to gather all the press in one place, they can just do it online now, at a dedicated time when they’re not competing with other announcements in the industry. But as a visitor I really enjoyed going to GamesCom. Never been to the US so the E3 is not a thing for me but I’m sure this will have knock-on effects globally.