I don’t see any problem with modders charging for their mods. They are doing work, and deserve to be compensated.
If they’re creating additional deep content, I can see that being worth paying. If it’s just some skins or configuration edits like wonky gravity, that would not be worth money to me. But I think it’s a good thing to be able to add micro transactions for.
Take the original DOTA for example. A warcraft 3 custom map. It eventually dominated the custom game lobby, at least 3:1. I would have no problem with the creator(s) making money off their creation that contributed a ton of replayability the game.
When it comes down to it, it should be the modder’s choice on if they want to charge for their work, and the consumers choice if they want to pay for it.
Also why I didn’t have problems with microtransactions for skins, particularly when it was community driven like DOTA 2. Artists can make money creating non-game altering content, and fans get to personalize their characters.
I used to play EFT, and he would periodically say stupid shit like this regularly. Like reliably 2x a year at least.
He’s extremely out of touch with the fan base, and gets upset at the “toxic community” for complaining that the “early access” game (for what, ~8 years now) has major game breaking bugs still, and most importantly, has been overrun by hackers for many years.
Imagine an MMO where all the epic loot is randomly spawned in a free for all battle ground, and the hackers can see all items on the map, vacuum it up remotely, and leave the lobby before legit players could even sprint there in a straight line.
And then the lead dev says “man, you guys whine so much, get over it”
Same argument every time. I don’t give a shit, nor will I ever give a shit, if the only micro transactions are skins. It does not affect gameplay, it only adds a little way to customize for the enthusiasts. That’s fine, and has been a regular Tekken feature since PS3. Why people care so much is beyond me.
Built to showcase their specific VR hardware. That they built after getting burned from multiple VR companies who abused Valves good will of providing access to their patent protected VR tech for free, to help accelerate the VR industry.
Reminds me of Suikoden 2. One of the first PS1 titles I picked up. Didn’t even know I needed a memory card to save when I bought it. But my parents couldn’t take me to the store again for a few days, so I just played and kept it on overnight.
About half way through the game is a duel that is basically paper rock scissors. And game over if you lose.
That was the only truly abysmal early access experience I’ve had. I randomly heard about it, and picked it up in “bedrock beta”. Nothing worked. At all. It should have been pre-alpha internal testing only at that point, but they were selling early access.
Never went back to give it another shot. Maybe it evolved into a decent game, but it left a very bad taste in my mouth to advertise early access on a not even working proof of concept level of work.
And yet, any Bethseda game has the same or worse kind of “game breaking” bugs, and gets away with it from a community backlash perspective.
I never had a bug in CP77 that broke progression. I had one boss get stuck in an elevator that made him trivial to kill.
In skyrim, I had to search up console commands to reset main quest lines that were otherwise completely broken, and commands to restore companions forever lost. And those were common experiences.
My point is that the community reaction was completely overblown when compared to other, very comparable, open world games. CP77 certainly had bugs and areas of improvement. But listening to the community, you’d think the whole thing was a dumpster fire, which it simply wasn’t. And my response was to someone who didn’t play it at release, saying that their opinion of the game being a dumsterfire was “correct”, without any frame of reference besides the community backlash.
Ran it on a 980ti, i7 4770k, 32GB ram at release. It certainly struggled at parts, but overall decent experience. And that was a pretty outdated rig at that point.
People just threw a tantrum. There were fewer serious bugs than Skyrim, which got all around glowing reviews. People have claimed the hype was why their expectations were so high, but as someone who wasn’t even planning on playing it for a couple years until it was gifted to me, it was a decent game that had some areas of obvious improvement. Definitely a worthy first attempt at a GTA kind of game, and its a damn shame the gaming community chose it to be the meme pinata for the year.