I’m in a rare slump of not knowing what to read. I’ve been meaning to dig in to forgotten realms for a while, and wanted to start out with Drizt, but heard mixed things.
It’ll probably be free to play for the last month before The Final Shape. Grab it, get the atrocious campaign over with, and burn through the seasonal content before the month is over.
The last Tribes game before this was Ascend, released over a decade ago.
Polygon targets, textured sizes, shader technology and much else has evolved dramatically since then.
You may reuse old assets as placeholders during development (but this can be problematic for the same reasons why temp music in filmmaking is problematic), but you absolutely do not have assets already made. Assets change over the course of development, often right up until release.
I can’t speak to whether or not these assets are from Ascend or earlier, nor can I speak to the visual production quality Prophecy is capable of, but seeing shoddy looking visuals from a pre-alpha title is normal.
“It’s important to note that the game is still very early in development, and these screenshots don’t show the latest state of the game, but it does give us a general idea of the style they are going for.”
These are pre-alpha visuals. It’s not uncommon for games at this stage to look even worse than this.
This bit got me: Evidently, all of Epic Games’ business had been “heavily funded by Fortnite” in the last six years, and different parts of the company became “disconnected” from their revenue streams.
…Did you not see this coming? Have you really not had a plan for when Fortnite started to lose momentum? I get that having a product blow up will leaf to a period of manic spending because your cash flow suddenly feels infinite, but come on. You’re not a small player in this, Epic. You’ve been around since the 90s. You know better than to mindlessly ride the wave of a success.
Of course the Fortnite money was going to run out. That’s why you invested so heavily in UE5, right?.. Right?