Hype around a game is directly related to the marketing budget. If people are looking forward to the next edition in a franchise, it is inevitably because they’ve been bombarded with “NEW THING! NEW THING! NEW THING!” radio/TV/streaming ad reels for months prior.
All that aside, yeah our countries hate unions and hate workers and everyone in power hates you and wants you to die.
We’re going to replace all the working class schlubs with AI, haven’t you heard?
why do the right thing when you can buy a new shiny toy
It’s not like they’re plastering “We Busted A Union To Get This Game Out Six Months Late” on the packaging. The overwhelming majority of retail customers have no idea how the sausage is made. Those that are curious enough to ask typically aren’t the ones going in on the “Rape And Loot Simulator” franchise to begin with.
Gotta get off this hobby horse of blaming the anonymous gooner gamer at the bottom of the food chain for decisions made in a smoke-filled board room long beforehand.
I remember a lot of love for the Guild Wars franchise and for the Star Wars: The Old Republic MMOs.
But as a business model, they’re dinosaurs in every sense of the term. Very expensive to produce and maintain. You really need a critical mass of players to cover the costs. They can’t compete on graphics/gameplay relative to your Looter-Shooters or JRPGs. And once the title launches, you’ve got this vanguard of power-users/whales who demand all your attention while the bulk of your player base burns out before they even get to the endgame. So unlike a seasonal Fortnite or Minecraft, you risk a rapid fall-off in participation unless you can satisfy both the high and low ends of the market.
When there’s one or two big MMOs, they can build these enormous audiences and clean up. When there’s a million of them, they can’t kept people engaged long enough to cover their operating costs.
The degree to which people will idolize God of War’s Kratos and shit all over Horizon’s Aloy is crazy, given how these are functionally the same character.
I really didn’t understand the complaints that she was unattractive or even outright ugly.
She didn’t look like the silhouette on a truck’s mudflaps. So she’s hideous by default. But then nobody seems to qualify as “hot enough” anymore. Sidney Sweeny isn’t hot enough. Taylor Swift isn’t hot enough. Ciri from the Witcher isn’t hot enough. Freya Allan from the TV Show of the Witcher isn’t hot enough. Fucking Jessica Rabbit isn’t hot enough.
Bunch of sycophants all soft criticizing games like a review magazine afraid of offending the makers while talking about their playthrough.
Almost as though its a heavily astroturfed community and many of the accounts are exactly this.
Heaven help you if you have an actual opinion outside of the box
That’s just social media in a nutshell. You’re either a loyal footsoldier or a radical insurgent. But you need to find your opposing faction and do battle with them. And then, if you get too confrontational, the Mods/Admins need to ban you for doing exactly what the site incentivizes.
And hire other people with the excess budget. Hell, depending on how badly these systems are implemented, you can end up with more staff supporting the testing system than you had doing the testing.
I mean, as a branding exercise, every form of sophisticated automation is getting the “AI” label.
Past that, advanced pathing algorithms are what Q&A systems need to validate all possible actions within a space. That’s the bread-and-butter of AI. Its also generally how you’d describe simulated end-users on a test system.
From a game dev perspective, user Q&A QA is often annoying and repetitive labor. Endlessly criss-crossing terran hitting different buttons to make sure you don’t snag a corner or click objects in a sequence that triggers a state freeze. Hooking a PS controller to Roomba logic and having a digital tool rapidly rerun routes and explore button combos over and over, looking for failed states, is significantly better for you than hoping an overworked team of dummy players can recreate the failed state by tripping into it manually.
I wouldn’t be shy about getting into Remake or Rebirth now. They both stand up as their own games (concise start/ending, somewhat distinct mechanics, each one is easily 40+ hours of gameplay). And with Part 3 targeted for 2027 release, I suspect this kind of overhaul would be outside their dev cycle to implement.
Part 2 is already using the engine from Part 1 with minor adjustments. I suspect most of Part 3 development is cinematics and world building.
I would initially tap the breaks on this, if for no other reason than “AI doing Q&A” reads more like corporate buzzwords than material policy. Big software developers should already have much of their Q&A automated, at least at the base layer. Further automating Q&A is generally a better business practice, as it helps catch more bugs in the Dev/Test cycle sooner.
Then consider that Q&A work by end users is historically a miserable and soul-sucking job. Converting those roles to debuggers and active devs does a lot for both the business and the workforce. When compared to “AI is doing the art” this is night-and-day, the very definition of the “Getting rid of the jobs people hate so they can do the work they love” that AI was supposed to deliver.
Finally, I’m forced to drag out the old “95% of AI implementations fail” statistic. Far more worried that they’re going to implement a model that costs a fortune and delivers mediocre results than that they’ll implement an AI driven round of end-user testing.
Turning Q&A over to the Roomba AI to find corners of the setting that snag the user would be Gud Aktuly.