UESP has also been the best information resource for Elder Scrolls since forever but that doesn’t stop Fandom’s Elder Scrolls Wiki from being the first result if you Google “Dunmer”.
Except this game’s development has been a trainwreck since Day 1. There were many opportunities to release it earlier as a good game, but Ubisoft keeps changing their mind on what dumb monetization model they want to weasel in there.
Does this apply only to the EU? The definitions on the site give UK/EU-specific limitations in terms of currency and applicable regions, and I cannot seem find a comparable release on the NA site.
Edit: Did a bit more digging online and found a North American version of these terms as well, not posted in their news section but is listed in the customer support site.
I dunno, once you’re dead nothing else really matters anymore, does it? You’re not a person anymore, so why would your opinion matter? If my family can use my legacy to make money for themselves, I would just be happy knowing they’d be a bit better off once I’m gone. And if they choose to protect the right to use my voice/likeness after I’m gone, I’d prefer that they do so because of their own personal beliefs, not because they believe they have to do so for my sake.
GOG is barely profitable, though, and that was back when CDPR was the golden child of the games industry. I don’t think it counts as much of a revenue stream for the company.
Mods are still allowed, they just unselected all of them from the load list with the patch installation and left it up to players to re-enable them manually. It’s the right move to avoid people wondering why the game is horrendously broken should many of their now incompatible mods try to load.
Man’s probably been on a downward spiral ever since he lost the ability to block people on Twitter.
Loved his games in the past, but I don’t think he’s made anything good in a while, and I’m curious to know if there’s any other studio willing to take in such a diva of a game developer. Wish him the best of luck.
And what still blows my mind is that the game supports cross save, but shared campaign progression is where we draw the line?
God forbid a game about sharing an adventure with your friends in a traveling caravan actually allows you to share an adventure and be a part of the caravan.
This is still completely unacceptable. They just changed the threshold so as to not charge devs whose games don’t sell at all. It does nothing to address any of the other concerns.
Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.
No game with less than $1 million in trailing 12-month revenue will be subject to the fee.
Okay, fine, we won’t bankrupt you if your game doesn’t sell.
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.
Okay fine, you won’t retroactively bill us. But you still never answered how we can trust the install numbers that your tool supposedly collects, whether we will be billed for people pirating the game, whether botnets can immediately spike up our costs out of spite, how this affects Game Pass/PS+/donated licenses, etc.
And where are the assurances that you won’t randomly decide to update the policy again in the future? I also can’t imagine they’ll let people keep using the version of Unity without runtime fees in perpetuity.