Explore a world with cute graphics and build a team of creatures to be the very best or whatever story someone comes up with, but you actually have to fight the creatures to capture them.
Endless procedurally generated open-world omni-directional 2D shoot-em-up. Start with a weak spaceship and go on missions to find new weapons and ship improvements. Go to spaceports to buy and sell stuff, fight against aliens or Lovecraftian monsters, survive asteroid waves, find the treasure inside the hostile nebula.
They should sell it online and never let it go out of print. It’s a playing card, it can’t be that expensive to print and store like a million of them.
Some NFS game are straight up terrible (Undercover…), but at least the good ones with similar gameplay (NFSU2, Carbon) still exist. But The Run was worse than bad; it was disappointing. It could have been good, but wasn’t, and they never tried to make another one with a similar premise.
The only good part of the game is the bonus mission in Carbon Canyon, in all its HD glory.
Need for Speed: The Run, but good. Give me an uninterrupted race accoss the US (or any other continent), against 199 other drivers, with strategic decisions to make such as fuel stops, sleep breaks, multiple paths… Make it a rogue lite with unlockable vehicle classes, police chases, weather changes, racing through traffic… Bonus points for realistic physics and VR support.
I was curious too so I looked it up. Apparently, the 3 buttons on the left are I suppose left, down and right, and the others are for attacks. It’s a specialized keyboard for fighting games.