Plenty of people’s edge is somewhere around Weenie Hut Junior which definitely complicates things when you also want to capture the “uses all the hard skulls in Halo” crowd.
Single-handedly? Nah. It pulled a lot of existing ideas together though, and it’s certainly responsible for the popularity. Another Minecraft influence is early-access.
There’s an industry to make new guns but people just step over the skeleton in the lobby of the half-collapsed hotel the three dozen residents call “Halftower” without a drop of irony.
Sorry I’ll be explicit: I’m making fun of how pretentious you sound and can’t take anything you say here seriously. I actually agree that a monster sound system can greatly enhance a movie or game experience, but the difference depends on the specific media. I saw Fury Road three times in the theater because I knew my home system would never match the experience. Something like Star Trek TNG or My Cousin Vinny or, as the topic of this post, Kirby’s Air Ride hinges far less on the audio quality to deliver the intended content. Gatekeeping enjoyment behind speakers makes you a colossal ass.
“Roguelike” has also become very watered down. I see “roguelite” used less often, though it’s more accurate, but there isn’t a good alternative term right now. Turn-based-dungeon-crawler-with-permadeath is historically accurate but there’s a tendency to lump action games like Rogue Legacy and Enter the Gungeon in that needs to be accounted for.
(And no I haven’t played Rogue but I did play a bunch of NetHack)