They’re pretty lenient with refunds past two hours’ playtime, if it’s not that much more and you don’t have a history of requesting refunds. I’ve been refunded for games after like four hours, but I’ve also only done maybe two refunds tops.
If the automatic refund was rejected, you can ask for a manual review.
But if you’ve really started that many runs, and put in enough hours to get that far, don’t be surprised if they deny a refund. You’ve already experienced most of the game. It’s like going to a restaurant, tasting your meal, saying it’s horrible, then continuing to eat it.
Grim Fandango got a rerelease not too long ago. If you want to go further back, I know the Monkey Island games also got rereleases, and a new one came out last year.
The other side of that coin is that employees can quit without notice.
Though really it’s not a balanced relationship. Businesses can absorb the loss of an employee much better than an individual can absorb the loss of a job.
The employees are still probably getting a layoff package, and they can file for unemployment, so it’s not like they’re out on the street, fortunately. We do have some protections in the US.
Bullshit, there are already multiple games on the Switch that use rollback. I’ve never benchmarked different methods, but I doubt it’s that resource-intensive. We’ve had implementations for decades at this point. The Switch isn’t significantly less powerful than CPUs from old PCs that ran games with rollback. If anything, it’s more powerful, due to advances in CPU design and having a separate GPU.
Or just get a non-“gaming” laptop that still has a real GPU. That’ll be more than enough for basic gaming. For real gaming you’d just bring your whole desktop rig anyway.