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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Schadrach, do gaming w Bethesda and CDPR's developers must have very different love lives

Give it a few months, there will definitely be a mod. Pretty sure there has been for every Bethesda game since Morrowind.

Schadrach, do games w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod

I have trouble imagining enough people wanting to download a mod to do this to get it to appear on anything but the most recent releases list, and to only be on that list long enough for some other mods to get released.

Schadrach, do games w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod

I thought 2+2=4 was anti-woke? Wasn’t there a whole weird Twitter drama thing a couple of years ago where 2+2=4 was considered the racist side?

Schadrach, do games w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod

or maybe a mod that added say Nazi symbols or something.

You know there are WW2 games that have mods that do exactly this, right? Specifically because they don’t use Nazi imagery to refer to Nazi Germany because that imagery is illegal in Germany so they use substitute imagery that’s Germany-safe to represent Nazi Germany, because that’s cheaper than managing two editions where one is historically accurate and the other is Germany-friendly. For an example of this, see Hearts of Iron.

Then you get mods that restore the historically correct imagery.

Schadrach, do games w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod

Rather than go against the grain, they lean into the hate side of it. “If i can’t have that, you sure as hell can’t–and if you do, you’re gonna pay dearly” seems to be the philosophy.

Making a game mod that only effects people who choose to install it seems like a poor strategy for achieving that.

Schadrach, do games w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod

That really applies on both sides. This is such a nothing issue - it defaults to what you’d expect for a cis character, so you can literally ignore it if you aren’t going to play a character whose pronouns and body type do not align.

But, someone modding their game doesn’t effect anyone else playing it, whether that’s removing the pronoun selector in Starfield, adding a pronoun selector to Skyrim (even supporting multiple pronouns with different frequencies for each), turning every hold banner in Skyrim into a pride flag, removing pride flags from Spiderman, turning Skyrim dragons into Thomas the Tank Engine, or adding the ability to fuck Skyrim dragons. All of those are mods that exist, BTW.

To each their own.

Schadrach, do games w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod

But, but… “PRONOUNS! GENDER AMBIGUITY! ARGLE BARGLE CRAZYRANT!!1!one!”

Schadrach, do games w Nexus Mods Fine With Bigots Leaving Over Removed Starfield ‘Pronoun’ Mod

His two minute anti-pronoun rant made him look like a clown and was the last straw that made me unsub to his YouTube and unfollow him on X.

Part of me wants to have a “NO PRONOUNS” option. Just replace all uses of he/she/they/you/etc with the characters name, no matter how awkward that makes it read. Give Az exactly what Az wishes for.

No one will ever refer to Az by a pronoun again, Az will simply be Az regardless of if referring to Az in that fashion sounds weird as fuck and not like the way anyone would ever actually talk. But then Az will have to find another issue for Az to complain about, likely that other people are allowed to play as they see fit, even though Az is also allowed to play as Az sees fit.

Schadrach, do gaming w Looking for games with unique core mechanics

Heaven’s Vault

You play a space archaeologist, and the big central mechanic of the game is translating things written in the Ancient language.

Ancient is written using ideographs, and more complex ideas are represented by combining glyphs that describe the concept, like ever more complex compound words. There are art of speech markers, glyphs that describe how other glyphs in a word relate to each other, intensifiers, and even a few cases where super common words are just the combination of other basic glyphs into a single composite like a Norse bindrune (for example the symbols for creature and knowledge overlap to make person, an intelligent creature). 46 base ideographs, but that includes digits, so it’s only 10 more than English.

So for example, a word that reads NOUN-person-Sub/Obj CONNECTOR-NOUN-knowledge-person means “Emperor”, because noun-knowledge-person means “law” and thus the result is a person who the law belongs to, aka a ruler or in the context of an empire the emperor. Replace that noun marker glyph at the beginning with the adjective marker glyph and you would have “imperial”, the quality of being emperor-like.

One of the longest words to appear in the game translates as “mouse” and it’s 21 letters long and is literally something like creature-CONNECTOR-many-many-Sub/Obj CONNECTOR-ADJECTIVE-NOT-ADJECTIVE-CONNECTOR-many-creature-CONNECTOR-ADJECTIVE-ABSTRACT NOUN-person-CONNECTOR-light-NOUN-plant-CONNECTOR-rock, which is several words stitched into a compound word, where some of those words are themselves compound words (the idea is something like “creature like a very small pig”, but the word I’m calling “pig” means “creature that is happy in the soil” where happy is something like “the quality of a person who is metaphorically full of light” and “soil” is “plant-earth”). Those CONNECTORS are letters that are used to build compound words.

Schadrach, do gaming w Looking for games with unique core mechanics

I had a moment in Tunic where I realized what the references in the manual to the [HOLY CROSS] were talking about, but I don’t think my revelation was the typical.

I’d actually figured out the [HOLY CROSS] really early on, solved a bunch of puzzles using it, got some manual pages I probably wasn’t supposed to have yet, but didn’t know that the thing I was using was the [HOLY CROSS] because I lacked the context of a certain page that spells it out and based on some comments and videos elsewhere is the point where a lot of people first figure out how to use it.

It probably didn’t hurt that I was fresh off The Witness and my brain was subconsciously looking for tricks of perspective and environmental puzzles, which Tunic is absolutely full of.

Schadrach, do gaming w Looking for games with unique core mechanics

Majesty (Majesty 2 is okay, but lacks the charm of the original, but YMMV) - you run a kingdom full of heroes. The catch? You don’t command the heroes. They have their own AI and goals and you have to offer incentives and place the necessary buildings appropriately to both enable and encourage them to do their jobs of saving the kingdom.

I loved that you could build temples and get specialty priests for 5 different gods, but never more than two in one level, because some of the gods were opposed to others, including the one I never used because they were monotheists and I didn’t want to give up all other types of priests.

Also that every hero type had their own priorities and preferences and would do what they preferred barring a significant bounty on something else. Also that Rogues could fuck you over if a hero died and you wanted to use the resurrection spell on them because a rogue near where they died might just rob their grave.

Star Trek: Bridge Crew. Multiplayer only (at least practically speaking). Each person plays a separate member of the titular bridge crew, and cooperation to achieve even simple tasks is key.

Artemis Spaceship Bridge Simulator did it before that, in 2010. ST: Bridge Crew is more or less “Artemis but with Star Trek branding”. Artemis just released a remake/sequel-sort-of-thing a bit over a month ago (called Artemis Cosmos, though it’s had a…rocky…launch so far) that’s a complete rewrite from the ground up.

And when I say they did it first, I mean to the point that some of the reviews describe Artemis by likening it to being a member of the bridge crew on the Enterprise, because there wasn’t a game like that on the market.

Gods Will Be Watching. A series of puzzle scenarios about calculated risk, failure, and learning the rules anew each time.

Under known, under appreciated but fantastic.

Schadrach, do gaming w Looking for games with unique core mechanics

Majora’s Mask: a 3-day timeloop where everything resets when you go back

As far as time loop mechanics go, there are some other strong contenders for playing with the concept:

The Sexy Brutale - you are stuck in a short time loop in which people die, and you need to save them. Successfully saving someone grants you a special power that can be used to try to save others. You have to untangle who and how to save each one and exactly what’s going on. You keep the powers between loops, and also start each loop from the last clock you checked in at.

Deathloop - Arkane stealth shooter stuck in a one day loop. Several locations, different events in each location each day, goal is to arrange the right day so you can kill all your targets in one loop.

Death Come True - interactive film game. You wake up in a hotel room, and have to figure out what’s going on. Loop continues until you die, at which point you wake up in the hotel room again.

12 Minutes - You come back to your apartment, and unless you change the course of events (or on the first loop, do not touch the controls at all) you will die in less than 12 minutes. Then loop until you understand what’s going on.

Schadrach, do gaming w Looking for games with unique core mechanics

The Turing Test is a puzzle game like Portal, but instead of portals, you have a gun that can be used to move energy orbs from around the rooms to unlock doors. The game feels like it encourages creative problem solving a lot more than most puzzle games.

Along those lines I’d want to recommend the Talos Principle as well.

And also the Witness, which does fantastic things with environmental puzzles.

Schadrach, do games w September 2023 | Humble Choice: Tiny Tina's Wonderlands Chaotic Great Edition, Deceive Inc, The Forgotten City and more

To offer a different opinion, I didn’t like Wonderlands. B1 and B2 were fantastic, but nothing else has come close IMO.

The best answer I could give to that is if you liked the Tiny Tina’s Assault on Dragon Keep DLC for BL2, you’ll probably like Wonderlands. If not, you won’t. It’s basically the same concept fleshed out and expanded into an entire game.

On a different note, The Forgotten City is AMAZING if you’re into time loop or puzzle games.

YES. The Forgotten City is fantastic, a dramatic improvement upon the Skyrim mod it started life as.

Schadrach, do piracy w Starfield has been cracked

fitgirl repack

Looks like it’s already out.

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