That game is a lot of fun. The play feels very different comparing 1-2 players (strategizing, skillful combat) and 5-6 players (a full out mayhem and frenzy).
Hey, it is a great year for games and you are absolutely fine to be excited about it! Like you say there a lot of highs but I’m trying to keep things within realistic context.
This year started off not so great and has had some lows alongside its great highs. Several live service games shutting down early this year, Suicide Squad game being a generic looter shooter, Redfall being okay but buggy, Forspoken being not great, LOTR-Gollum being not fun to play.
People in general have soured a little on microtransaction filled live service games. Established IP-driven games will likely still succeed and rake in tons, but people will be wary about new IPs tied to live-service games that can disappear in a heartbeat.
Sorry if this is me being a negative Nancy, I am looking forward to what’s coming next but I figure I should remind people this very recent history.
I don’t know who’s idea it was to put out the update that overhauled the classes and game modes in Tribes:Ascend (Out of the Blue, 1.3, 2015)… I had lost the niches that I loved with my specific class and it felt like the game I was playing was different compared to the one prior to that patch.
I was a bad shot then (I was but I still am, too), but god damn if I couldn’t rack up those points with my turret placement.
What I understand this originates from is “not based on anything”, so essentially bucking the trend or the norm. Doing things not because something or someone told them.
It’s 4chan type of language, itself an alt-right cesspool.