I don’t get it. I mean I get it because it’s Ninty, but I don’t get why now?
Has there been something in a major new feature update that has finally tipped the scales into clearly taking the piss, or have the legal team at Big N finally seen their erections subside after the game’s launch and only now can move enough to do something about it?
I’m on the same page as you, I’m quite worried for it though.
I’ve been looking forward to it for years - I didn’t even know there was a demo, there’s been nothing in the way if hype being built for the game, and when the release date trailer came out I was caught well off guard - I thought it would be a longer run-up to launch.
I hope this low-key launch doesn’t hurt sales and fuck the developers over.
I’ve been following this for years and I’m super stoked that it has a date… and it’s within a month!
Annoyingly it clashes with my end-of-year studies, but maybe I’ll leave it for a few weeks. I picked up South of the Circle on day one and it had some bugs and glitches that took the shine off the experience, even though that was brilliant too.
Harold Halibut and Still Wakes The Deep are top of my summer list this year.
The sound design is half the reason why Doom was so good, and why Doom II is better - going up point blank to a tanky enemy with the super shotgun and making every shot count is borderline orgasmic - second only to beserk-punching an Imp into gibs while still moving forward, beautiful.
Honestly friend, I would give Sigil 2 a bash first. I’m sorry if I’ve spoiled it, but deffo give it the 90mins it takes to rattle through the episode before you YouTube it. It’s good fun all told!
It’s perhaps why Sigil 2’s M8 was so weird - these “rules” of Cyber or Mastermind usage have been known for a long time, and E6M8’s implementation just pisses over the rulebook and burns it in the corner.
It’s like Doom II’s Gotcha… but for primary school.
I have a huge collection of Doom games and merch - I’m a big id fan and bigger Romero fan.
First thing people should do with an interest of the series is get a copy of Masters of Doom by David Kushner, absolutely brilliant read.
Next, subscribe to some awesome Doomtubers like Zero Master, Civvie11, decino, and Coincident. Zero Master’s stuff is generally commentary free but absolutely unbelievable, CV11’s stuff is hilarious, decino explains the mechanics very well, and Coincident puts it all together in one facerocketing package.
My only real claim to fame was writing the first FAQ for a Doom expansion, but it’s nice to have contributed back to the community.
I bought an Xbox 360 when I found out Doom was being re-released for it - I was already thinking about it when Alan Wake came out, but took a day off work and hooned Doom when it came out on the then-XBLA. I never really bothered with the Xbox One or Series S in the house either… until the Unity port came out. It’s a system seller for me.
It’s the game I’d take on a desert island with me - partly because the feel of the game is just perfect to me, but you’d never get bored with the endless WADS for them - particularly when you use limit-removing ports.
Ah yes, there is that. Is that still a thing these days? I remember EA’s Project Ten Dollar a few years back gating a lot of extra features or multiplayer behind a single use code being fairly widely adopted.
I’ll admit to being a bit behind the curve now, I still predominantly use my Xbox Series S, One, and 360 just to play Doom in different rooms so maybe I’m not on the cutting edge of news!
edit: it wasn’t five dollars at all, more like ten!
I wrote a similar reply to a higher comment without seeing yours, and I completely agree - I miss it.
I was a bit younger in the 90s and half the magic of the ride home was reading the manual so you could hit the ground running when you installed it/put the cartridge in/loaded the tape.