Crash land near/in the main colony? Eh. I’d be thrown into prison to be beaten or put into Boris’ chair until I was compliant, but after, there’s a chance at a decent life with only some risk of death. At worst, they might decide I’m worth tossing in a Warcasket and joining the Dead watching the walls.
Outside of them? Ehh. Might be able to throw in with a tribe and keep my head down until we’re all slaughtered in a raid. Some of the Empires seem somewhat friendly, could try to offer services cleaning and hauling for a bed in a servant barracks. Completely fucked if I’m caught out by Raiders, Pirates, Insectoids, or Mechanoids.
Rimworld, in a fucked up way, has become my comfort game, so it’s taken up a good chunk of my playtime recently.
Got a nice little colony going, nestled in some mountains. Working on clearing out our “home” area, and then I want to start coring out the others to keep this look of a quiet, sleepy village nestled among the rocks until you step into our killbox and realize we’re actually a highly militarized group of escaped slaves with Spacer-grade gear, a GlitterNet set-up running our defenses, and no plans of going back.
At least, that’s the plan. Now that I have the first wing of a permanent hospital down, I’m planning on getting the colony gym up and running, hopefully not have a meltdown happen when Partridge realizes his husband, Dog, is now psychically bonded with, and boning, the new Highmate, Sarai, and hopefully remember to actually finish building the prisons hospital wing and the bones for the Ripper and Hema wings so we’re prepared for when we need subcores and blood.
I might put the organ harvesting wing near the beach. Let the bastards have one last look at the ocean before a sawbones rips their liver out.
It can take a stupid long time, but eventually an event should cycle through saying someone wants to join the colony. There used to be mods to force the event after meeting certain conditions, but I have no idea if they’re still maintained.
If your colony is close to collapsing, you have a chance for a “Man in Black” event where a stranger in black comes in and, hopefully, turns it all around.
But what if the MiB doesn’t trigger? Hell, what if they’re a pacifist pyromaniac with a meth addiction who wandered into a mass of cannibal sex slavers having a rave over the ashes and dies?
Someone will eventually come. It might take in-game years, but eventually, a pawn will come and want to make those ruins home. You can try to rebuild.
Admittedly, it can be quicker to just call it done and roll up a fresh colony over watching the seasons pass, but I like how even a complete loss doesn’t mean the story is done.
A good distraction can turn the tide of a battle. Completely psychological warfare. Also possible lasting effects during the match. Get a player riled up, there’s a chance they’ll remain distracted and play worse on the overall, while being open to more distractions.
I think a lot of people have been on the receiving end of that. Even just getting outplayed can have a negative effect on your morale, and that can really get you off your game if you let it get to you. Add in a little trash talk from the enemy team, you got a recipe for trouble.
Have to agree there. It’s very newcomer friendly, even without using the bonus Personas the game gives you.
Also want to recommend Dragon Quest 11. While it has plenty of nods to the older titles, you don’t need to know them to enjoy the meat of the game, and it’s as traditional as they come while being a genuinely fun romp.