I think it’s a fair criticism, not necessarily one I agree with, but the quantity of content available for the asking price certainly isn’t proportional to the base game, although it is quality content, bugs notwithstanding. I think maybe the only game that would come close to it on those terms would be Fallout: New Vegas.
I would hazard a guess that a large part of the pricetag probably isn’t just for the DLC though - It’s been three years since release and ostensibly the CP2077 dev team has been hard at work fixing the colossal fuckup the game was on launch day, and then some. There’s a lot of work that’s been put in to the systems overhaul in order to make the base game more functional and enjoyable, and I believe a lot closer to the original vision the team had before the marketing and hype (and death threats) nudged them to push out a rushed product, and all that’s getting packed in as a free update for a game that was probably underpriced at the typical $60 anchor point on release in 2020.
I mean, it really doesn’t have anything to do with V’s gender, it’s literally just that they start every sentence like, for example, “…Thought” or “…Look like” instead of “I thought” or “You look like,” even when the VO is enunciating in a way that sounds much more emphatic than the dropped pronouns would imply? It makes the dialogue feel kind of disjointed at times.
Granted, I’m using the female V voice, I have no idea if the male VO runs into the same problems, but I imagine they’re reading off of the same script, so it seems likely.
I’m talking more about the dialogue between V and other characters where they just adamantly refuse to begin sentences with the words I/me/my/etc. It begins to wear after a while.
The only thing I don’t like about Cyberpunk’s writing is that everyone seems to be deathly allergic to pronouns, even when it would clearly make the dialogue flow better.
Can you name a few? I’m looking for one that scratches the mage itch of hitting a bunch of mobs with chain lightning without the expectation of online participation, or item refinement.
I’m guessing here because I don’t sit on Epic’s board of directors, but I would imagine their angle for consumers was mostly to grab new markets with the appeal of free games, which would also establish a library that would be a pain point if they ever wanted to move away, coupled with some of those one-year exclusives that would peel people away from Valve if they wanted to play them day-of.
I’m guessing it was the goal but it didn’t work as well as they’d hoped. I’ve got a couple of the freebies but I’ve stuck mostly with Valve because most of my games are already on Steam and they haven’t seriously fucked up yet.
Shivers - that game absolutely nailed the atmosphere, and for the players that don’t know the ixupi hotspots and the game’s tricks, it’s genuinely terrifying. I’d say give it a look, on GoG you could do worse for six bucks.
Fun fact - that ‘puzzle’ has its difficulty set by your processor’s speed. The game uses a set amount of time to determine the best move for the computer, and plays the best it’s got after that time. On slower processors of the time, it would only be able to calculate so many options before needing to come to a decision, but because it didn’t account for better hardware, the computer can make the best move every single time, causing it to be unwinnable even if the human player also plays perfectly.
Honestly I think that game has possibly one of the best ‘first rooms’ in horror game history, like even with the low poly graphics, that thing jumping through the window, giving you the impression that shit is happening and you need to move, and then doubles down with the zombie out of the floor, and that if you know what’s coming, you can prevent both. It’s a shame the final section is filled with janky-ass platforming.
You’re kidding, right? I wish a bank would be so lenient with me as to let me pay off my interest-free loan with terms of ‘whenever you feel like it, off the money you make as a freelance forager.’
Honestly, if nothing else, I’m grateful for the fact that they give you a cyberware capacity - the extended gameplay trailer they showed implied that certain cyberwares would have a ‘humanity’ cost but the game had none of that on release, just treated like extra equipment slots, which was incredibly disappointing. Also it looks as though they’re not locking weapon upgrades behind the tech tree, which is great, because the fact that you could pick up uniques that would be useless in a few levels unless you dropped everything into tech (and even then) was also a major disappointment.