I felt like the decision to make jumping and mobility more a factor in Eternal hurt it a lot. Jumping puzzles and jumping mechanics in FPS games don’t really work for a lot of reasons (see: Half-Life) and it made the levels feel much more linear than 2016, the arenas much more smaller and less mobile. id did invent this genre, and even they can’t make it work. What does that tell you?
Also the changing of the ammo metaelements to prioritize chainsawing felt dumb. Having to pinata every so often was the most obvious thing that felt straight up wrong compared to 2016, and that’s a sign of a garbage core loop.
The writing was pretty good, but I have the attention span of a summer ant when I play Doom.
It may be but the engine team is mostly Ex-Crytek folks carrying over from Carmack’s work with OpenGL. Even the Raytracing support is just a Vulkan Extension. They could change gears.
You have to have a copy of the game on Steam to review it. It will automatically say you got it for free if it’s a key from Steamworks (given to the press usually). This means the costs of faking reviews would outpace the volume really early.
Anytime I see unrealistic boob physics I just point out that they need a sports bra, because that usually fixes the issue in real life. It is distracting but I don’t care.
The amount of fucking hate and vitriol that appearance and shit like this gets from everyone involved on social media is the literal definition of “pointless squabble” and people can act like, well, people are passionate about games like any other media. No they aren’t. Gamers are dumbasses, and they’re being played like fiddles by someone. If you don’t like it, you can play so many other games.