I've been playing some Mario Wonder too (both co-op and single player). I'm not the biggest 2D platformer fan, but I think it does a pretty good job. I'm surprised at how difficult some of the levels have gotten so far (4 and 5 star difficulty levels ain't no joke). I'm not sure if I'll finish it, but there's fun to be had for sure.
I'm also closing in on finishing Chrono Trigger for the first time. I'm enjoying it, though I think the PS1 and PS2 era JRPGs are more up my alley. This game definitely oozes charm though, and I can see why many consider it a classic. After I beat it I'll probably try Chrono Cross again, though last time I tried playing it the game froze twice early on just talking to people...
After you finish the witness, you should try The Looker. It's a free parody of the witness that's also pretty good as a puzzle game in its own right. Though, like the witness, I didn't finish it either.
Possibly, I've only ever played the version of the game currently on steam. The multiplayer is impressive for what it is, but I would love to see it be more properly implemented with this remaster.
39.6% of players have beaten the final boss of Elden Ring. Considering how huge the game is, and how difficult it can be, I found that to be a surprisingly large number of people. I'm not sure how that compares to dark souls 3, but Dark Souls 2 has about 33% completion and dark souls 1 (prepare to die edition) has less than 25%
In response to cyber punk though, it's entirely possible for gameplay to be bad enough that even a good story can't save it. Personally, I had a problem getting invested in cyber punk's story because I just was not enjoying the moment to moment gameplay. Each person has subjective opinions on where that line is, so I think it's fair for someone to judge it even after just a few missions (though I agree, it might be they enjoyed it more if they gave it more time)
You can argue half life, but Deus Ex and Thief are the quintessential "immersive sim" forbearers (along with system shock 2). When they say sim, they mean the game reacts to play action in ways that aren't predetermined or scripted. The idea is they value player agency and their impact in the game world over pre-set events
Oh, that's incredibly disappointing. I was worried it was something like that. I also hate gacha mechanics, so I guess I'll give this one a pass. Maybe they'll release this as a standalone title without the gacha mechanics.
You're right, they should be held accountable. Unfortunately, the easiest and most effective way to hold them accountable for the average person is to not blindly trust them. There just isn't good forms of recourse for us to challenge things like this when it happens, so the best bet is to not preorder things so that they have to prove it is what they say it will be.
Not to mention family sharing. I'm not sure of another PC store front that does the same, but it's been a bit help with my friends in being able to show games to each other and letting us try things before buying, similar to sharing discs back in the day.