I can’t fathom how anyone, besides a bigot, would want a mod to remove an option, that they are free to not choose, from a video game. It’s like a mod for BG3 that removes the wizard class from character creation because you don’t want to play a wizard.
The people who don’t care for choosing pronouns, chose one just fine. They didn’t quit the game during character creation and look for a mod to remove a choice, that they were free to not choose.
The inventory system was acceptable 20 years ago when 1024x768 was a good resolution. Today it’s bad, and I don’t understand why some people can’t just admit that. It’s kinda telling that after an hour or so of play I started to look for mods to fix my pain points. Nearly 400k people are using the mod StarUI Inventory. I have an ultra wide monitor, and I have to configure my FoV in an ini file. It’s also an HDR monitor… I have to disable HDR on because it’s basically unplayable right now. Flashlight reflections on anything close to shiny are blinding.
The procedural generation doesn’t deserve the praise it’s getting. It’s no where near as complicated as people think. It’s not generating the terrain, it’s just picking from a set of giant pre-made tiles and dropping some rocks and trees on them. It’s not generating the buildings, just picking from a set of pre-made buildings. It’s not even filling the buildings procedurally… I had 2 quests in a row that used the same building. Identical building map, same robot you could reprogram near the front door. Same barricades, same small safe on a desk with the same 2 digikeys on a table just around the corner… There’s only so many cave maps too, but it does look like they block off some of the tunnels with rubble so it feels like more. I explored 2 caves in a row that had the same map, with the same safe up on a cliff you have to jump to.
It’s not ‘bad’, but it’s not as good as it should be. Once you start seeing it, you can’t un-see it and the vast amount of content shrinks. It makes me a little sad knowing how many people worked on this, and how long they worked on it, that we didn’t get more out of it.
The thing is Ark isn’t a dino game, it’s a scifi survival/exploration game. You start from nothing and work towards conquering the island and discovering it’s secrets.
I really hope you like it. To me it is best played with friends on a private server, or a server with good rules and active admins.
I’m currently playing Mercenaries Blaze. It’s very similar to FFT, but heavy on combat and light on stories. Between each fight there is a 2-5 minute cut scene to push the story forward, but nothing ridiculous. The game has some balance issues, but if the main story quests are too difficulty, you can run a few training missions and level up and get caught up in no time.
Just heads up the ‘review score’ is trash. Not enough users review, so it’s easy for people to review bomb because they personally have a grudge or something.
spoilerI was talking about the boat trip in the underdark. My main character is a rogue and depending on the dialog choices the enemy seems to just goes first. The first time I got to it, my rogue and mage were both pushed overboard before I even got a tern. I got around it by having a tanky fighter activate the boat so she was the one in the conversation and resisted the shove. It’s not horrible, but it felt really cheap.
There is at least one fight where it starts after a cut scene so you do not have an opportunity to adjust position. The character who started the scene gets placed such that they are easy to push and instakill. There are multiple enemies that have the opportunity to do so. If you don’t have a good initiative/athletics you’re pretty boned. It feels really cheap.
I’m not sure. I saw some one comment that they were running split screen on Windows, but I can’t personally verify that. Based on what I know of software development, it’s likely part of every version of it but not necessarily easily accessible. For example DoS2 has split screen coop on PC, but you wouldn’t know it by looking at it. You have to plug in 2 controllers and do some extra steps but it works.
Maybe if you plug in a second controller on steam deck you can?
And with PC, there is only one view point at one time. You can have characters all over the map, but it only needs to render one at a time. Worst case it loads and unloads assets as you switch back and forth. With split screen console, gotta have both loaded at the same time.
If it was just a GPU difference, you’d be right it should be easy to just run it less pretty. But the memory limitations are the real issue. The X has 16 GB of memory and the S has 10 GB. And worse, the memory performance is drastically different. The X has 10 GB that runs at 560 GB/s and 6 that runs at 336 GB/s, where as the S has 8 GB at 224 GB/s and 2 GB at 56GB/s. (I did not miss a zero on the last value)